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General Tabletop Discussion
*Dungeons & Dragons
Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="Remathilis" data-source="post: 5798861" data-attributes="member: 7635"><p>Good, we both agree that what you just defined is NOT a paladin, but an entirely new class or optional class build. </p><p></p><p></p><p></p><p>1.) Alignments are D&D. Feel free to ignore them, but they're going to be in the book. Whie your ignoring them, ignore the alignment restriction on paladin too.</p><p>2.) Check out the anti-paladin class in Pathfinder. It fills three pages of the Advanced Player's Guide (a 200 page book). Hardly a waste. Most of the paladin feats and such end up working for anti-paladins as well. Those that don't are because they are for slaying evil being and stuff.</p><p></p><p></p><p></p><p>I'd rather paladin's have a thematic core. If a paladin is going to have all those cool holy powers, I want them to make sense. Does it make sense for a champion of evil to heal with a touch? To call a faithful steed? There's more to an anti-paladin than "replace the word good with evil and vice versa"</p><p></p><p></p><p></p><p>There's also that one guy who wants to play a vampire. Should THAT be in the PHB? What about the guy who wants to be a ninja? A winged elf? A dragon? Should THOSE options be supported out the gate as well? </p><p></p><p>As it stands, evil-curious PCs have two dark-themed classes (warlock, assassin) and two evil-tainted races (half-orc, tiefling). Good has... paladin. Maybe. Wanna be evil? don't be a paladin. </p><p></p><p></p><p></p><p>A player interested in playing an evil servant of a god will have cleric and priest already. Let paladin stand as the sole Good-themed class.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5798861, member: 7635"] Good, we both agree that what you just defined is NOT a paladin, but an entirely new class or optional class build. 1.) Alignments are D&D. Feel free to ignore them, but they're going to be in the book. Whie your ignoring them, ignore the alignment restriction on paladin too. 2.) Check out the anti-paladin class in Pathfinder. It fills three pages of the Advanced Player's Guide (a 200 page book). Hardly a waste. Most of the paladin feats and such end up working for anti-paladins as well. Those that don't are because they are for slaying evil being and stuff. I'd rather paladin's have a thematic core. If a paladin is going to have all those cool holy powers, I want them to make sense. Does it make sense for a champion of evil to heal with a touch? To call a faithful steed? There's more to an anti-paladin than "replace the word good with evil and vice versa" There's also that one guy who wants to play a vampire. Should THAT be in the PHB? What about the guy who wants to be a ninja? A winged elf? A dragon? Should THOSE options be supported out the gate as well? As it stands, evil-curious PCs have two dark-themed classes (warlock, assassin) and two evil-tainted races (half-orc, tiefling). Good has... paladin. Maybe. Wanna be evil? don't be a paladin. A player interested in playing an evil servant of a god will have cleric and priest already. Let paladin stand as the sole Good-themed class. [/QUOTE]
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Should classes retain traditional alignment restrictions in 5E?
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