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General Tabletop Discussion
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Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="Holy Bovine" data-source="post: 5799091" data-attributes="member: 203"><p>About the only 3 classes I can even moderately support alignment restrictions for would be </p><p></p><p>Assassin - non-good. I just can't figure out a way for someone to be good (even CG) and kill people for money - even really bad people. Maybe a demon/undead assassin? Just seems like there are better ways to build this concept to me.</p><p></p><p>Barbarian - non-lawful. This one I have used since the 1E barbarian class in Unearthed Arcana. Barbarians aren't lawful - no way no how. I have heard a dozen arguements to the contrary but I guess I'm stuck on this one. I'll never allow lawful barbarians in any game I run.</p><p></p><p>Paladins - any lawful. The concept of a (un)holy warrior for one's god is an excellent one. I really like keeping the lawful bent of a paladin in place as it fits with paladins having a 'code' to hew to. I've never really bought that they have to shining beacons of goodness myself (although i often play them that way) and love the idea of a LE paladin. Chaos just seems to fly in the face of the paladin concept and could, again, be built easier with other classes. Neutral paladins are lame in the extreme.</p><p></p><p>That's about it for me. Non-good rangers, non-neutral druids, lawful bards (THAT one was always weird to me - a class that makes its living in the civilized places of the world can never be lawful - surrounded by laws) etc are all A-Ok with me!</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5799091, member: 203"] About the only 3 classes I can even moderately support alignment restrictions for would be Assassin - non-good. I just can't figure out a way for someone to be good (even CG) and kill people for money - even really bad people. Maybe a demon/undead assassin? Just seems like there are better ways to build this concept to me. Barbarian - non-lawful. This one I have used since the 1E barbarian class in Unearthed Arcana. Barbarians aren't lawful - no way no how. I have heard a dozen arguements to the contrary but I guess I'm stuck on this one. I'll never allow lawful barbarians in any game I run. Paladins - any lawful. The concept of a (un)holy warrior for one's god is an excellent one. I really like keeping the lawful bent of a paladin in place as it fits with paladins having a 'code' to hew to. I've never really bought that they have to shining beacons of goodness myself (although i often play them that way) and love the idea of a LE paladin. Chaos just seems to fly in the face of the paladin concept and could, again, be built easier with other classes. Neutral paladins are lame in the extreme. That's about it for me. Non-good rangers, non-neutral druids, lawful bards (THAT one was always weird to me - a class that makes its living in the civilized places of the world can never be lawful - surrounded by laws) etc are all A-Ok with me! [/QUOTE]
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Should classes retain traditional alignment restrictions in 5E?
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