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General Tabletop Discussion
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Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="LurkAway" data-source="post: 5799229" data-attributes="member: 6685059"><p>It's interesting how the same character concept could be labelled as Unaligned or Lawful Neutral depending on the edition.</p><p></p><p>It reminds me of the Great Wheel cosmology. I never liked it, but it had some internal logic with the 9 alignments. When 4E simplified alignments, the Great Wheel lost the metagame glue that helped hold it together IMO.</p><p></p><p>If a D&D campaign setting operates with Lawful Good/Neutral/Evil as objective cosmological principles, I think it provides a framework for alignment reinforcement of the Lawful Paladin concept.</p><p></p><p>I think it would be fair to say that alignment restrictions on classes might only apply if Alignment is being used. Thus in modular 5E, Alignment is optional and if you remove it, you also remove class alignment restrictions. But if you play with Alignment, the assumption is to use alignment restrictions unless you get an exemption from the DM based on your character concept.</p><p></p><p>Is that something that people would go for? Or would you want to play a non-Lawful paladin in a game that intentionally uses the 9 point alignment system? That is, do you dislike the idea of Lawful (or good) paladins or do you really just dislike the overall mechanical alignment system?</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5799229, member: 6685059"] It's interesting how the same character concept could be labelled as Unaligned or Lawful Neutral depending on the edition. It reminds me of the Great Wheel cosmology. I never liked it, but it had some internal logic with the 9 alignments. When 4E simplified alignments, the Great Wheel lost the metagame glue that helped hold it together IMO. If a D&D campaign setting operates with Lawful Good/Neutral/Evil as objective cosmological principles, I think it provides a framework for alignment reinforcement of the Lawful Paladin concept. I think it would be fair to say that alignment restrictions on classes might only apply if Alignment is being used. Thus in modular 5E, Alignment is optional and if you remove it, you also remove class alignment restrictions. But if you play with Alignment, the assumption is to use alignment restrictions unless you get an exemption from the DM based on your character concept. Is that something that people would go for? Or would you want to play a non-Lawful paladin in a game that intentionally uses the 9 point alignment system? That is, do you dislike the idea of Lawful (or good) paladins or do you really just dislike the overall mechanical alignment system? [/QUOTE]
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Should classes retain traditional alignment restrictions in 5E?
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