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General Tabletop Discussion
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Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="Elf Witch" data-source="post: 5799452" data-attributes="member: 9037"><p>It has been awhile since I played in Eberron and my books are not readily available but I seem to remember that it supports playing paladins of the Silver Flame in just the way you described. Eberron allows you to have evil clerics of technically good gods. </p><p></p><p>But that doesn't fit most worlds where the gods are not distant.</p><p></p><p>I feel that paladins if designed the way they always have should be lawful good. If you look at their powers it screams lawful good.</p><p></p><p>Now I believe that their should be holy warriors/champions of other alignments but they should each have their own flavor and special abilities that fit that alignment . </p><p></p><p>I think Assassins should either be neutral or evil usually they are not doing the killing openly or as form of self defense so I just don't see the good alignment. But I can see assassins who work for the crown and country so they should have a way not to be just evil. </p><p></p><p>Warlocks may have inherited their powers so just because their parents or grand parents made a pact with a demon they should be able to be any alignment they choose. </p><p></p><p>I don't like restrictions on rogues at all there are so many ways to build one why couldn't you build a lawful good rogue who focuses on scouting and adventuring skills. </p><p></p><p>And that goes for the other classes even Barbarian I don't care if he is a savage from a primitive society that does not mean he does not have codes and laws to govern their society.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5799452, member: 9037"] It has been awhile since I played in Eberron and my books are not readily available but I seem to remember that it supports playing paladins of the Silver Flame in just the way you described. Eberron allows you to have evil clerics of technically good gods. But that doesn't fit most worlds where the gods are not distant. I feel that paladins if designed the way they always have should be lawful good. If you look at their powers it screams lawful good. Now I believe that their should be holy warriors/champions of other alignments but they should each have their own flavor and special abilities that fit that alignment . I think Assassins should either be neutral or evil usually they are not doing the killing openly or as form of self defense so I just don't see the good alignment. But I can see assassins who work for the crown and country so they should have a way not to be just evil. Warlocks may have inherited their powers so just because their parents or grand parents made a pact with a demon they should be able to be any alignment they choose. I don't like restrictions on rogues at all there are so many ways to build one why couldn't you build a lawful good rogue who focuses on scouting and adventuring skills. And that goes for the other classes even Barbarian I don't care if he is a savage from a primitive society that does not mean he does not have codes and laws to govern their society. [/QUOTE]
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Should classes retain traditional alignment restrictions in 5E?
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