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General Tabletop Discussion
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Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="Rampant" data-source="post: 5800069" data-attributes="member: 52859"><p>I don't like alignment as a general rule, whether that's because it's been implemented poorly in past editions or because I'm a contrarian philosopher by nature is up for debate.</p><p></p><p>However I'm pretty sure it has no place in the base classes. One of the issues facing DnD is class glut. In 3e we had several classes such as the samurai and the swashbuckler based around a too specific idea that didn't support multiple archetypes. Furthermore we had the knight, favored soul, cleric, paladin, and fighter all as different classes.</p><p></p><p>Pathfinder learned its lesson somewhat and tends to create alternate class features rather than whipping up whole new classes on the spot.</p><p></p><p>If the good gods or the lawful gods or the whichever gods get a special class that only their dedicants can take, then it only makes sense that the other gods would whip up their own champions. Now you have to go through the hassle of coming up with a champion type class for each of the alignments.</p><p></p><p>So wouldn't the smart thing be to create a basic champion class for any alignment and then make Paladin one of the options for the class progression. Now the paladin can be alignment restricted, without closing off the divine combat champion archetype to the other alignments, or having to make 3-9 separate classes.</p></blockquote><p></p>
[QUOTE="Rampant, post: 5800069, member: 52859"] I don't like alignment as a general rule, whether that's because it's been implemented poorly in past editions or because I'm a contrarian philosopher by nature is up for debate. However I'm pretty sure it has no place in the base classes. One of the issues facing DnD is class glut. In 3e we had several classes such as the samurai and the swashbuckler based around a too specific idea that didn't support multiple archetypes. Furthermore we had the knight, favored soul, cleric, paladin, and fighter all as different classes. Pathfinder learned its lesson somewhat and tends to create alternate class features rather than whipping up whole new classes on the spot. If the good gods or the lawful gods or the whichever gods get a special class that only their dedicants can take, then it only makes sense that the other gods would whip up their own champions. Now you have to go through the hassle of coming up with a champion type class for each of the alignments. So wouldn't the smart thing be to create a basic champion class for any alignment and then make Paladin one of the options for the class progression. Now the paladin can be alignment restricted, without closing off the divine combat champion archetype to the other alignments, or having to make 3-9 separate classes. [/QUOTE]
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Should classes retain traditional alignment restrictions in 5E?
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