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General Tabletop Discussion
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Should classes retain traditional alignment restrictions in 5E?
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<blockquote data-quote="Elf Witch" data-source="post: 5801788" data-attributes="member: 9037"><p>People always go to extremes when discussing these situations and that is the issue. There will always be exceptions. You example of taking out the war leader is one of them. Sneaking in and killing him saves a lot of lives. I would like to point out that is a form of self defense this person has raised an army with which to strike with he is not an unarmed person incapable of fighting back. He has made his intention very clear. </p><p></p><p>Assassins kill for money and most of the time they are not killing an enemy leader in his camp they are taking out political and business rivals for someone with a grudge who does not have the courage to do the deed themselves. That is what an assassin is a paid killer. And trying to say it is okay for a good person to do this is just imo ridiculous. </p><p></p><p>As for the Tywin statement it is rather self serving. His family was one of the most murderous bunch around and lack any kind of honor. </p><p></p><p>Here is the difference when looking at honor and the lack there of. Inviting people to a dinner party and then killing them with poison is cowardly and dishonorable even if it prevents more bloodshed later. It may be a necessary act but it will never be a good or a lawful act. Which is why you hire an assassin to do it not a paladin. </p><p></p><p>I like alignment because it gives players a chance to role play out moral dilemmas and discourages what I call morally convenient. I don't mind a player playing a character who has morally convenient alignment as a concept but I cant stand getting a player who wants to play an honorable type character say a paladin or a samurai but wants the freedom to do what ever is easiest.</p><p></p><p>If you don't like alignment in a game that has it take it out I use some form of alignment in every game I run even ones that don't have them.</p><p></p><p>As for killing being a good or evil act killing is never a good act it is sometimes a necessary act. A good person does not stop being a good person because they kill to protect themselves or other people. A paladin sent out to capture bandits preying on travelers who ends up killing some when they resist and try and kill him and the people with him has not committed an evil act. If they surrendered and then he killed them that would be evil. </p><p></p><p>It is not black and white there are shades of gray and using alignments does not make everything black and white I know some people try and do that and I find that a limiting way to play alignment should not be a straight jacket but a guide on how your character chooses to do things.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5801788, member: 9037"] People always go to extremes when discussing these situations and that is the issue. There will always be exceptions. You example of taking out the war leader is one of them. Sneaking in and killing him saves a lot of lives. I would like to point out that is a form of self defense this person has raised an army with which to strike with he is not an unarmed person incapable of fighting back. He has made his intention very clear. Assassins kill for money and most of the time they are not killing an enemy leader in his camp they are taking out political and business rivals for someone with a grudge who does not have the courage to do the deed themselves. That is what an assassin is a paid killer. And trying to say it is okay for a good person to do this is just imo ridiculous. As for the Tywin statement it is rather self serving. His family was one of the most murderous bunch around and lack any kind of honor. Here is the difference when looking at honor and the lack there of. Inviting people to a dinner party and then killing them with poison is cowardly and dishonorable even if it prevents more bloodshed later. It may be a necessary act but it will never be a good or a lawful act. Which is why you hire an assassin to do it not a paladin. I like alignment because it gives players a chance to role play out moral dilemmas and discourages what I call morally convenient. I don't mind a player playing a character who has morally convenient alignment as a concept but I cant stand getting a player who wants to play an honorable type character say a paladin or a samurai but wants the freedom to do what ever is easiest. If you don't like alignment in a game that has it take it out I use some form of alignment in every game I run even ones that don't have them. As for killing being a good or evil act killing is never a good act it is sometimes a necessary act. A good person does not stop being a good person because they kill to protect themselves or other people. A paladin sent out to capture bandits preying on travelers who ends up killing some when they resist and try and kill him and the people with him has not committed an evil act. If they surrendered and then he killed them that would be evil. It is not black and white there are shades of gray and using alignments does not make everything black and white I know some people try and do that and I find that a limiting way to play alignment should not be a straight jacket but a guide on how your character chooses to do things. [/QUOTE]
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