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General Tabletop Discussion
*Pathfinder & Starfinder
Should Clerics and Druids Be Vancian?
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<blockquote data-quote="Sadras" data-source="post: 5787002" data-attributes="member: 6688277"><p><span style="font-family: 'Comic Sans MS'">I will be honest in that I do not understand the dislike towards the Vancian System.</span></p><p><span style="font-family: 'Comic Sans MS'">Yes its one part of the historical core mechanic of the game. and yes it was utilised primarily for the balancing of classes. Did it fail, I don't believe so. However it like everything else in the PHB was a guideline. Nothing WotC is ever gonna produce (as an entire system) is gonna satisfy, not even one of us, completely, 100%. </span></p><p> </p><p><span style="font-family: 'Comic Sans MS'">I believe the Vancian System should stay for most, if not all, Spell Casting classes, inclusive of Druids and Clerics, for a number of reasons:</span></p><p><span style="font-family: 'Comic Sans MS'">1. Sacred Cow (this is supposed to be the D&D which will somehow unite us, by </span></p><p><span style="font-family: 'Comic Sans MS'">embracing most of our play-styles, for that reason alone it must </span><span style="font-family: 'Comic Sans MS'">stay).</span></p><p><span style="font-family: 'Comic Sans MS'">2. Balancing of Classes (say what you will, it is a form of balancing, </span></p><p><span style="font-family: 'Comic Sans MS'">perhaps the </span><span style="font-family: 'Comic Sans MS'">spells or other mechanics were not, but it is a form of balancing. </span></p><p><span style="font-family: 'Comic Sans MS'">Please unerstand I'm not saying that other balancing techniques should not be </span></p><p><span style="font-family: 'Comic Sans MS'">used in conjunction with the Vancian System.)</span></p><p></p><p> </p><p><span style="font-family: 'Comic Sans MS'">I propose the Vancian System acts as a guideline into how many "magicks" you can tap into on a given day before a sort of taxing occurs...</span></p><p></p><p><span style="font-family: 'Comic Sans MS'">For instance in the Dragonlance novels fatigue would often affect Raistlin when he cast his spells... (I am aware he was also sickly, but bear with me). Perhaps a Wizard casting spells could get away safely casting the alloted spells per day, anymore and he would feel its affects either in that it would physically drain him, perhaps spells could go awry if he channeled to much magic, he would basically burnt out...etc [insert any other creative idea]. That way yes a Wizard has unlimited spells with a Vancian System as long as he could withstand the increasing physical tax. In addition the Vancian System could be utilised alongside the Ritual (I prefer the word Incantation) System providing a greater number of spells for the Wizard. Granted the Ritual System requires reworking, subject for another time.</span></p><p></p><p><span style="font-family: 'Comic Sans MS'">The Sorcerer could too have the same system applied - but perhaps would have a higher threshold to the physical drain due to his bloodline...just an idea. </span></p><p></p><p><span style="font-family: 'Comic Sans MS'">The Druid would call the powers of natures' spirits, but the more he called on them, the greater he risked effects upon his own body, wracking it - perhaps gaining animalistic, plant or elemental like features (similar to Gangrels in Vampire White Wolf). Perhaps as he called on the power of the storms, in excess of his allotment, his voice would take on a thunderous undertone, or should he have channelled an animal like power/spell he would permanently take on an animalistic feature - his nose would become more crooked, his one eye would take on a feline look...etc Permanent physcial taxes for drawing on too much power/magic (i.e. above the safe allotment as per the Vancian tables).</span></p><p></p><p><span style="font-family: 'Comic Sans MS'">Clerics channel divine power. What do you think would happen if you kept on requesting and making demands on your god continuously?...Perhaps the safety net for channeling divine energies might be removed and though your spell/power might work - you would take damage from the raw divine magic coursing through your body. So perhaps a damage tax, perhaps burning surges, scars appear along your body, your nose, eyes and ears would start bleeding, perhaps if you drew on too much power your could go blind for a round or two...etc </span></p><p> </p><p><span style="font-family: 'Comic Sans MS'">These taxes could be interchangeable amongst classes, whatever suits your needs for your idea regarding the excess magic drawn upon. the 'magic tax' could be related to the power/spell drawn upon. It would also provide an avenue for some amazing DM creativity. </span></p><p> </p><p><span style="font-family: 'Comic Sans MS'">This system should appease both Vancian and non-Vancian spell casters....as you, a spell caster, draw closer to your spell allotment for the day you could feel it/sense that your drawing towards the limits of your capabilities and anything more could <u>spell</u> trouble....depending on how strict/lenient your DM is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> </span></p><p></p><p><span style="font-family: 'Comic Sans MS'">It just one idea for appeasing both camps and giving the DM some great "creative control". </span></p><p></p><p><span style="font-family: 'Comic Sans MS'">I mean imagine playing a Wizard who has a disfigured hand caused by drawing on too much magic in his youth, or a Druid who is barely recognisable as to what race he is and has slowly started to lose his senses allowing animalistic instincts to begin taking over, a Cleric who lost the power of speech (unable to heal) from channelling vast amounts of Divine energies, or a Sorcerer who radiates intense heat everytime she casts spells, making it impossible for her to wear leather armour due to the heat and where her waterskin, if carried by her, boils when she casts spells. </span></p><p></p><p> </p><p><span style="font-family: 'Comic Sans MS'">Obviously this 'tax' system could be one of the advanced modules available and not part of the core as it does require DM and players to execise caution and care so as not to cause problems at the table - but this system has and does work in Vampire the Masquerade.</span></p><p> </p><p><span style="font-family: 'Comic Sans MS'">Lets throw the DM something awesome to work with, allow the playstyle of the players to dictate the power hungry nature of their characters, but know there are consecquences when drawing on too much magic and lets have fun.</span></p></blockquote><p></p>
[QUOTE="Sadras, post: 5787002, member: 6688277"] [FONT=Comic Sans MS]I will be honest in that I do not understand the dislike towards the Vancian System.[/FONT] [FONT=Comic Sans MS]Yes its one part of the historical core mechanic of the game. and yes it was utilised primarily for the balancing of classes. Did it fail, I don't believe so. However it like everything else in the PHB was a guideline. Nothing WotC is ever gonna produce (as an entire system) is gonna satisfy, not even one of us, completely, 100%. [/FONT] [FONT=Comic Sans MS]I believe the Vancian System should stay for most, if not all, Spell Casting classes, inclusive of Druids and Clerics, for a number of reasons:[/FONT] [FONT=Comic Sans MS]1. Sacred Cow (this is supposed to be the D&D which will somehow unite us, by [/FONT] [FONT=Comic Sans MS]embracing most of our play-styles, for that reason alone it must [/FONT][FONT=Comic Sans MS]stay).[/FONT] [FONT=Comic Sans MS]2. Balancing of Classes (say what you will, it is a form of balancing, [/FONT] [FONT=Comic Sans MS]perhaps the [/FONT][FONT=Comic Sans MS]spells or other mechanics were not, but it is a form of balancing. [/FONT] [FONT=Comic Sans MS]Please unerstand I'm not saying that other balancing techniques should not be [/FONT] [FONT=Comic Sans MS]used in conjunction with the Vancian System.)[/FONT] [FONT=Comic Sans MS][/FONT] [FONT=Comic Sans MS]I propose the Vancian System acts as a guideline into how many "magicks" you can tap into on a given day before a sort of taxing occurs...[/FONT] [FONT=Comic Sans MS]For instance in the Dragonlance novels fatigue would often affect Raistlin when he cast his spells... (I am aware he was also sickly, but bear with me). Perhaps a Wizard casting spells could get away safely casting the alloted spells per day, anymore and he would feel its affects either in that it would physically drain him, perhaps spells could go awry if he channeled to much magic, he would basically burnt out...etc [insert any other creative idea]. That way yes a Wizard has unlimited spells with a Vancian System as long as he could withstand the increasing physical tax. In addition the Vancian System could be utilised alongside the Ritual (I prefer the word Incantation) System providing a greater number of spells for the Wizard. Granted the Ritual System requires reworking, subject for another time.[/FONT] [FONT=Comic Sans MS]The Sorcerer could too have the same system applied - but perhaps would have a higher threshold to the physical drain due to his bloodline...just an idea. [/FONT] [FONT=Comic Sans MS]The Druid would call the powers of natures' spirits, but the more he called on them, the greater he risked effects upon his own body, wracking it - perhaps gaining animalistic, plant or elemental like features (similar to Gangrels in Vampire White Wolf). Perhaps as he called on the power of the storms, in excess of his allotment, his voice would take on a thunderous undertone, or should he have channelled an animal like power/spell he would permanently take on an animalistic feature - his nose would become more crooked, his one eye would take on a feline look...etc Permanent physcial taxes for drawing on too much power/magic (i.e. above the safe allotment as per the Vancian tables).[/FONT] [FONT=Comic Sans MS]Clerics channel divine power. What do you think would happen if you kept on requesting and making demands on your god continuously?...Perhaps the safety net for channeling divine energies might be removed and though your spell/power might work - you would take damage from the raw divine magic coursing through your body. So perhaps a damage tax, perhaps burning surges, scars appear along your body, your nose, eyes and ears would start bleeding, perhaps if you drew on too much power your could go blind for a round or two...etc [/FONT] [FONT=Comic Sans MS]These taxes could be interchangeable amongst classes, whatever suits your needs for your idea regarding the excess magic drawn upon. the 'magic tax' could be related to the power/spell drawn upon. It would also provide an avenue for some amazing DM creativity. [/FONT] [FONT=Comic Sans MS]This system should appease both Vancian and non-Vancian spell casters....as you, a spell caster, draw closer to your spell allotment for the day you could feel it/sense that your drawing towards the limits of your capabilities and anything more could [U]spell[/U] trouble....depending on how strict/lenient your DM is :-) [/FONT] [FONT=Comic Sans MS]It just one idea for appeasing both camps and giving the DM some great "creative control". [/FONT] [FONT=Comic Sans MS]I mean imagine playing a Wizard who has a disfigured hand caused by drawing on too much magic in his youth, or a Druid who is barely recognisable as to what race he is and has slowly started to lose his senses allowing animalistic instincts to begin taking over, a Cleric who lost the power of speech (unable to heal) from channelling vast amounts of Divine energies, or a Sorcerer who radiates intense heat everytime she casts spells, making it impossible for her to wear leather armour due to the heat and where her waterskin, if carried by her, boils when she casts spells. [/FONT] [FONT=Comic Sans MS]Obviously this 'tax' system could be one of the advanced modules available and not part of the core as it does require DM and players to execise caution and care so as not to cause problems at the table - but this system has and does work in Vampire the Masquerade.[/FONT] [FONT=Comic Sans MS][/FONT] [FONT=Comic Sans MS]Lets throw the DM something awesome to work with, allow the playstyle of the players to dictate the power hungry nature of their characters, but know there are consecquences when drawing on too much magic and lets have fun.[/FONT] [/QUOTE]
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