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Should combat be more chaotic?
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<blockquote data-quote="Ringlerun" data-source="post: 5783865" data-attributes="member: 6668496"><p>All combat should be chaotic. It makes for a more interesting encounter if strategy and tactics the characters devise can be derailed mid combat.</p><p></p><p>1st Edition d6 Star Wars was great at this with the hasting rules. You could literally act so fast the npc had no time to react or vice versa.</p><p></p><p>This meant that the players were less likely to initiate frivolous combat and devise different strategies for accomplishing their goals. This didnt take combat off the table but it did make the players think before kicking in a door and start blasting.</p><p></p><p>I have never seen another system that uses haste rules in combat, which is a shame. So i have used line of sight so the players don't have all the information. When using miniatures i only put out what the party can see not the whole battle field. This gives them pause before charging in and allows me as a GM to introduce different elements into the combat.</p><p></p><p>What i like about line of sight is that the players can get separated from the group. Depending on the terrain, obstacles and vision conditions. They might not be able to see or communicate with each other so it could be very detrimental to the group if the mage starts unleashing area affect spells without knowing were the party is.</p></blockquote><p></p>
[QUOTE="Ringlerun, post: 5783865, member: 6668496"] All combat should be chaotic. It makes for a more interesting encounter if strategy and tactics the characters devise can be derailed mid combat. 1st Edition d6 Star Wars was great at this with the hasting rules. You could literally act so fast the npc had no time to react or vice versa. This meant that the players were less likely to initiate frivolous combat and devise different strategies for accomplishing their goals. This didnt take combat off the table but it did make the players think before kicking in a door and start blasting. I have never seen another system that uses haste rules in combat, which is a shame. So i have used line of sight so the players don't have all the information. When using miniatures i only put out what the party can see not the whole battle field. This gives them pause before charging in and allows me as a GM to introduce different elements into the combat. What i like about line of sight is that the players can get separated from the group. Depending on the terrain, obstacles and vision conditions. They might not be able to see or communicate with each other so it could be very detrimental to the group if the mage starts unleashing area affect spells without knowing were the party is. [/QUOTE]
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Should combat be more chaotic?
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