Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Should commoners (and everyone else) be a bit more durable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gothmog" data-source="post: 1048279" data-attributes="member: 317"><p>Realistically, humans are pretty dang hard to kill, barring injury to a vital area (head, neck, major artery, etc). Think of all the COPS episodes you have seen where some jackass got shot, and is up walking around, wanting to beat the guy that shot him to hell. While D&D hp are cinematic, problems arise when the PCs get high level and can bully around scores of 1-2nd level characters.</p><p></p><p>My solution was to give all creatures bonus hp based on Con and size. A character at 1st level or its 1st hit die gets a number of extra hit points equal to its Con x its size modifier. Undead are considered to have a Con score of 20 for these purposes. Sizes are listed below:</p><p></p><p>Fine, Dimunitive: x1/10th</p><p>Tiny: x1/4</p><p>Small: x1/2</p><p>Medium: x1</p><p>Large: x2</p><p>Huge: x4</p><p>Gargantuan: x8</p><p>Colossal: x16</p><p></p><p>Yes, this does mean that a great wyrm red dragon with a 25 Con will have an extra 400 hp, and that the average kobold will have 7-8 hp.</p><p></p><p>Also, to borrow a convention from D20 Modern, I use Massive Damage Threshold (MDT) rules. Anytime a character takes more damage in a single hit than his (Con score + BAB) x size modifier from the table above, he must make a DC 10 Fort save +1 DC for every 3 points of damage over his MDT or fall to -1 hp immediately and start dying. For example: a 6th level human rogue with a 14 Con has a MDT of 18, while a 5th level ogre barbarian has a MDT of 40. This represents a lucky blow that causes great trauma and takes the character out. So far, these rules have worked really well for our group, being fair and without complicating combat with WP and VP. The players seem to like it, and it does make combat a little more realistic.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1048279, member: 317"] Realistically, humans are pretty dang hard to kill, barring injury to a vital area (head, neck, major artery, etc). Think of all the COPS episodes you have seen where some jackass got shot, and is up walking around, wanting to beat the guy that shot him to hell. While D&D hp are cinematic, problems arise when the PCs get high level and can bully around scores of 1-2nd level characters. My solution was to give all creatures bonus hp based on Con and size. A character at 1st level or its 1st hit die gets a number of extra hit points equal to its Con x its size modifier. Undead are considered to have a Con score of 20 for these purposes. Sizes are listed below: Fine, Dimunitive: x1/10th Tiny: x1/4 Small: x1/2 Medium: x1 Large: x2 Huge: x4 Gargantuan: x8 Colossal: x16 Yes, this does mean that a great wyrm red dragon with a 25 Con will have an extra 400 hp, and that the average kobold will have 7-8 hp. Also, to borrow a convention from D20 Modern, I use Massive Damage Threshold (MDT) rules. Anytime a character takes more damage in a single hit than his (Con score + BAB) x size modifier from the table above, he must make a DC 10 Fort save +1 DC for every 3 points of damage over his MDT or fall to -1 hp immediately and start dying. For example: a 6th level human rogue with a 14 Con has a MDT of 18, while a 5th level ogre barbarian has a MDT of 40. This represents a lucky blow that causes great trauma and takes the character out. So far, these rules have worked really well for our group, being fair and without complicating combat with WP and VP. The players seem to like it, and it does make combat a little more realistic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should commoners (and everyone else) be a bit more durable?
Top