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Should companies bother with RPGs?
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<blockquote data-quote="trancejeremy" data-source="post: 2554706" data-attributes="member: 924"><p>Except for maybe non-collectible card games, products in most of those other mediums cost quite a bit more to produce than RPGs and thus require a lot of capital/cash to get into.</p><p></p><p>CCGs require artworks. Lots of really good artwork (probably $500 a card just for the artist fees). Console games cost millions to make. (And frankly, no company really wants the rights to any game other than D&D or Vampire). Computer games can be cheaper, but also sell much worse (unless you are Blizzard). Board games have various pieces which aren't cheap to make (at least unless you want to use off the shelf generic tokens and such).</p><p></p><p>In some cases, like AEG & FFG, they probably do make the bulk of their money off of none-RPG stuff (or a lot of it). AEG with the Spycraft CCG and FFG with various boardgames. But they were pretty big companies before d20 hit. Smaller companies couldn't do it. Of the post d20 ones, someone like Mongoose, yeah. Maybe Green Ronin (before their troubles with their distributor), but that's about it.</p><p></p><p>Sure a company might try to use their credit to get into one of those, but that's apparently what crippled Chaoisum - they spent way too much on their Cthulhu CCG and dug themselves a huge hole.</p><p></p><p></p><p>And fiction? Mwhahahahahah. Unless you have a huge name like D&D or maybe Vampire, it's not going to sell enough to sustain a company, or even be profitable. Many fairly big name authors in the SF/Fantasy/Horror genre can't make a living writing and have to take second jobs outside the field. Heck, some fairly well known authors can't even get their stuff published except through speciality companies like what, Wild Side Press? Like Nick Pollota. Not a household name, but a good author. Or say, Lawrence Watt-Evans. He can get some stuff published, but not his established series which has 1000s of fans. Selling 1-2 thousands copies of a novel just isn't enough.</p><p></p><p></p><p>Metal minis probably can be profitable. No one will displace GW, but they could probably make money off of them as long as you are careful you don't go overboard in expenses. Plastic ones are apparently expensive to make, unless you do them in bulk. Wiz Kids is pulling the plug on Mage Knight apparently because they can't compete with D&D Minis. So that's probably out.</p><p></p><p></p><p>I don't think the hat/t-shirt/cafe press stuff will be much. But I am surprised more RPG companies haven't gotten into comics. I would think that there is some decent profit there, if done right.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2554706, member: 924"] Except for maybe non-collectible card games, products in most of those other mediums cost quite a bit more to produce than RPGs and thus require a lot of capital/cash to get into. CCGs require artworks. Lots of really good artwork (probably $500 a card just for the artist fees). Console games cost millions to make. (And frankly, no company really wants the rights to any game other than D&D or Vampire). Computer games can be cheaper, but also sell much worse (unless you are Blizzard). Board games have various pieces which aren't cheap to make (at least unless you want to use off the shelf generic tokens and such). In some cases, like AEG & FFG, they probably do make the bulk of their money off of none-RPG stuff (or a lot of it). AEG with the Spycraft CCG and FFG with various boardgames. But they were pretty big companies before d20 hit. Smaller companies couldn't do it. Of the post d20 ones, someone like Mongoose, yeah. Maybe Green Ronin (before their troubles with their distributor), but that's about it. Sure a company might try to use their credit to get into one of those, but that's apparently what crippled Chaoisum - they spent way too much on their Cthulhu CCG and dug themselves a huge hole. And fiction? Mwhahahahahah. Unless you have a huge name like D&D or maybe Vampire, it's not going to sell enough to sustain a company, or even be profitable. Many fairly big name authors in the SF/Fantasy/Horror genre can't make a living writing and have to take second jobs outside the field. Heck, some fairly well known authors can't even get their stuff published except through speciality companies like what, Wild Side Press? Like Nick Pollota. Not a household name, but a good author. Or say, Lawrence Watt-Evans. He can get some stuff published, but not his established series which has 1000s of fans. Selling 1-2 thousands copies of a novel just isn't enough. Metal minis probably can be profitable. No one will displace GW, but they could probably make money off of them as long as you are careful you don't go overboard in expenses. Plastic ones are apparently expensive to make, unless you do them in bulk. Wiz Kids is pulling the plug on Mage Knight apparently because they can't compete with D&D Minis. So that's probably out. I don't think the hat/t-shirt/cafe press stuff will be much. But I am surprised more RPG companies haven't gotten into comics. I would think that there is some decent profit there, if done right. [/QUOTE]
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