Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Should cool be a mechanic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Draxo" data-source="post: 3421488" data-attributes="member: 50009"><p>Eh.. when i'm running i narrate my combats to make the players skills special. AT low levels they tend to just 'cut' or 'chop' or whatever (though narrated better than that), unless they crit then i narrate something better. If the blow takes off more hit points, then i'll narrate it as worse. </p><p></p><p>'The ogre hefts its large club and brings it down upon you.. you jump back, but the tip of the club grazes down your front, leaving you winded and nearly driving you to your knees! It grins menacingly down at you..' ~The Battlemage just got hit for 16 out of forty hit points by an ogre in the last game i run.</p><p></p><p>Was it a 'knockdown' attack? No. it was just a normal attack combat.</p><p></p><p>If they kill they 'lance their sword through the enemies chest!' or something similar. If they just roll a 20 its something like 'you swing your sword, an exellent blow! The enemy just manages to duck and avoid it, your sword slashing and opening a cut along his temple..!' *shrugs*</p><p></p><p>At higher levels.. the monk can roundhouse kick, chop, whatever.. it doesnt make any difference. Those are their unarmed strikes, they can narrate them as they want. I dont care if they say they're swinging at the enemies head.. it just does damage. I sometimes narrate it myself when i run to that effect.</p><p></p><p>My reason is. I used to play Marvel Superheroes with another DM. We used to describe our attacks as heroic.. and he kept putting nasty penalties on our rolls saying 'oh you're tryingt o do this this or that! knockdown, stun, bullrush! Thats what would happen!'. We argued 'no, we're just hitting them! We dont want any special effects.. we're just trying to make our combats sound better then 'you hit him' 'he hits you' you hit him' *snore*' Anyway.. he didnt relent.</p><p></p><p>Our combats just went on as 'ok.. i hit him..'</p><p></p><p>'he hits you..'</p><p></p><p>'you hit him...'</p><p></p><p>he didnt get the hint. Unsuprisingly we got bored and the game didnt continue next session.</p><p></p><p>Let your players spice up their game, dont care about wether its would 'mechanicall stun him!' or 'mechanically that shoulder barge is a bull rush!' ask the player if they're trying to bull rush or just attack or whatever, if they just want to describe a heroic attack and not 'i hit him' and not wanting some bullrush, just let them describe it that way. Dont become another 'you hit him' DM. =/</p></blockquote><p></p>
[QUOTE="Draxo, post: 3421488, member: 50009"] Eh.. when i'm running i narrate my combats to make the players skills special. AT low levels they tend to just 'cut' or 'chop' or whatever (though narrated better than that), unless they crit then i narrate something better. If the blow takes off more hit points, then i'll narrate it as worse. 'The ogre hefts its large club and brings it down upon you.. you jump back, but the tip of the club grazes down your front, leaving you winded and nearly driving you to your knees! It grins menacingly down at you..' ~The Battlemage just got hit for 16 out of forty hit points by an ogre in the last game i run. Was it a 'knockdown' attack? No. it was just a normal attack combat. If they kill they 'lance their sword through the enemies chest!' or something similar. If they just roll a 20 its something like 'you swing your sword, an exellent blow! The enemy just manages to duck and avoid it, your sword slashing and opening a cut along his temple..!' *shrugs* At higher levels.. the monk can roundhouse kick, chop, whatever.. it doesnt make any difference. Those are their unarmed strikes, they can narrate them as they want. I dont care if they say they're swinging at the enemies head.. it just does damage. I sometimes narrate it myself when i run to that effect. My reason is. I used to play Marvel Superheroes with another DM. We used to describe our attacks as heroic.. and he kept putting nasty penalties on our rolls saying 'oh you're tryingt o do this this or that! knockdown, stun, bullrush! Thats what would happen!'. We argued 'no, we're just hitting them! We dont want any special effects.. we're just trying to make our combats sound better then 'you hit him' 'he hits you' you hit him' *snore*' Anyway.. he didnt relent. Our combats just went on as 'ok.. i hit him..' 'he hits you..' 'you hit him...' he didnt get the hint. Unsuprisingly we got bored and the game didnt continue next session. Let your players spice up their game, dont care about wether its would 'mechanicall stun him!' or 'mechanically that shoulder barge is a bull rush!' ask the player if they're trying to bull rush or just attack or whatever, if they just want to describe a heroic attack and not 'i hit him' and not wanting some bullrush, just let them describe it that way. Dont become another 'you hit him' DM. =/ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should cool be a mechanic?
Top