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General Tabletop Discussion
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Should Cure and Inflict Wounds should be touch spells?
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<blockquote data-quote="Sammael" data-source="post: 6107394" data-attributes="member: 4475"><p>In my own d20 revision, I switched the <em>cure</em> spells to short range instead of touch, and they require a simple (move) action (rather than a standard action) to cast. This grants the cleric more flexibility, since he can do other stuff in the same round and heal, and doesn't have to behave like a healbot who runs around the battlefield just to touch his wounded party members. OTOH, this also avoids the 4e silliness with clerics who auto-heal when they hit an opponent and so on.</p><p></p><p>I tried the same thing with <em>inflict</em> spells but ended switching them back to touch/standard action since playtest proved them to be too powerful.</p></blockquote><p></p>
[QUOTE="Sammael, post: 6107394, member: 4475"] In my own d20 revision, I switched the [I]cure[/I] spells to short range instead of touch, and they require a simple (move) action (rather than a standard action) to cast. This grants the cleric more flexibility, since he can do other stuff in the same round and heal, and doesn't have to behave like a healbot who runs around the battlefield just to touch his wounded party members. OTOH, this also avoids the 4e silliness with clerics who auto-heal when they hit an opponent and so on. I tried the same thing with [I]inflict[/I] spells but ended switching them back to touch/standard action since playtest proved them to be too powerful. [/QUOTE]
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Should Cure and Inflict Wounds should be touch spells?
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