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General Tabletop Discussion
*Dungeons & Dragons
Should Cure and Inflict Wounds should be touch spells?
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<blockquote data-quote="Li Shenron" data-source="post: 6107930" data-attributes="member: 1465"><p>One reason why I prefer touch range, is because if cure spells are too easy then everybody else is going to <em>pretend</em> that the Cleric or Druid heals them all the time in combat, possibly leading to a more reckless way of playing combats ("we just bash because anyway someone is going to heal us"). </p><p></p><p>I understand where ranged healing comes from: to lift the burdens of tactical choice and personal risk for the Cleric, as in "no more choosing between healing and doing something more interesting". But personally I say, if you think healing is boring then don't play a healer. If you play a Cleric but only want to bash, why aren't you playing a Fighter? If you play a Cleric just for the "concept", take the Priest background. If you play a Cleric because it's the most powerful class (3e) then it actually shouldn't be, if they make it the most powerful class "because otherwise nobody plays the healing" that's twice as stupid. OTOH... if someone <em>really</em> wanted to play a Cleric but <em>not</em> healing, the solution would be to get rid once and for all of that idea that all Clerics know all clerical spells: make each Cleric pick her known spells like a Wizard, and you can make a non-healing Cleric.</p><p></p><p>How about then those who <em>want</em> to play a healer, how is it interesting then to play a healer who heals automatically? What is the point if the choice of healing is so easy that there actually is no choice? This is not really the case of course, there still is a choice because a swift spell still uses up a valuable slot and cannot be done at the same time as another spell better than a cantrip, but there are people who basically are looking for this to come true.</p><p></p><p>All in all, beside the image (I prefer the one where the mystical healing lays her hands on you, rather than the one when it shouts something from afar), the reason why I prefer touch spells for healing is that it makes healing a more tactical choice... do you give up your position in order to help a friend in danger? You can't actually <em>always</em> afford to do that, and this is what makes things <em>more</em> interesting to me, because it makes battles more diverse. BTW if the problem is that "it's not worth" then we could always compensate by making the effects of cure wounds bigger.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6107930, member: 1465"] One reason why I prefer touch range, is because if cure spells are too easy then everybody else is going to [I]pretend[/I] that the Cleric or Druid heals them all the time in combat, possibly leading to a more reckless way of playing combats ("we just bash because anyway someone is going to heal us"). I understand where ranged healing comes from: to lift the burdens of tactical choice and personal risk for the Cleric, as in "no more choosing between healing and doing something more interesting". But personally I say, if you think healing is boring then don't play a healer. If you play a Cleric but only want to bash, why aren't you playing a Fighter? If you play a Cleric just for the "concept", take the Priest background. If you play a Cleric because it's the most powerful class (3e) then it actually shouldn't be, if they make it the most powerful class "because otherwise nobody plays the healing" that's twice as stupid. OTOH... if someone [I]really[/I] wanted to play a Cleric but [I]not[/I] healing, the solution would be to get rid once and for all of that idea that all Clerics know all clerical spells: make each Cleric pick her known spells like a Wizard, and you can make a non-healing Cleric. How about then those who [I]want[/I] to play a healer, how is it interesting then to play a healer who heals automatically? What is the point if the choice of healing is so easy that there actually is no choice? This is not really the case of course, there still is a choice because a swift spell still uses up a valuable slot and cannot be done at the same time as another spell better than a cantrip, but there are people who basically are looking for this to come true. All in all, beside the image (I prefer the one where the mystical healing lays her hands on you, rather than the one when it shouts something from afar), the reason why I prefer touch spells for healing is that it makes healing a more tactical choice... do you give up your position in order to help a friend in danger? You can't actually [I]always[/I] afford to do that, and this is what makes things [I]more[/I] interesting to me, because it makes battles more diverse. BTW if the problem is that "it's not worth" then we could always compensate by making the effects of cure wounds bigger. [/QUOTE]
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Should Cure and Inflict Wounds should be touch spells?
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