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General Tabletop Discussion
*Dungeons & Dragons
Should D&D 5E be GURPS D&D?
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<blockquote data-quote="Caster" data-source="post: 5937394" data-attributes="member: 6689898"><p>While I have no doubt that WOTC will keep the actual release format a secret until the last possible moment I very much hope that the Branding & Marketing people are working just as hard on 5E as the designers are.</p><p></p><p>IMHO WOTC totally screwed the pooch on 4th in regards to rolling out new material seemingly with no rhyme, reason, or cohesive strategy. Having no ACTUAL setting in the core was a mistake because it's very hard to release sourcebooks for an IMPLIED setting. Instead we got some planes books, some dragon/demon books, some treasure books, and too many POWERS/FEATS books.</p><p></p><p>This, as much as anything to do with the actual 4E approach to gaming D&D, helped turn it into a real non-starter.</p><p></p><p>I don't see WOTC following the Paizo/PF model of one core world, lots of adventure(s)/ Paths, etc. . . and making it work for them. Gut feeling only but PF has that model staked out pretty well by now. But I do see the GURPS model being an effective one for 5E.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Caster, post: 5937394, member: 6689898"] While I have no doubt that WOTC will keep the actual release format a secret until the last possible moment I very much hope that the Branding & Marketing people are working just as hard on 5E as the designers are. IMHO WOTC totally screwed the pooch on 4th in regards to rolling out new material seemingly with no rhyme, reason, or cohesive strategy. Having no ACTUAL setting in the core was a mistake because it's very hard to release sourcebooks for an IMPLIED setting. Instead we got some planes books, some dragon/demon books, some treasure books, and too many POWERS/FEATS books. This, as much as anything to do with the actual 4E approach to gaming D&D, helped turn it into a real non-starter. I don't see WOTC following the Paizo/PF model of one core world, lots of adventure(s)/ Paths, etc. . . and making it work for them. Gut feeling only but PF has that model staked out pretty well by now. But I do see the GURPS model being an effective one for 5E. Dave [/QUOTE]
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Should D&D 5E be GURPS D&D?
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