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Should D&D 5E be GURPS D&D?
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<blockquote data-quote="Argyle King" data-source="post: 5940219" data-attributes="member: 58416"><p>It's worth mentioning that Dungeon Fantasy <em>does</em> have a monster book.</p><p></p><p><a href="http://www.sjgames.com/gurps/books/dungeonfantasymonsters1/" target="_blank">GURPS Dungeon Fantasy Monsters 1</a></p><p></p><p>The second book in the series (Dungeons) is akin to a DMG; it also has some creatures in it. The third book (The Next Level) has racial templates, so that also has creatures in it. Likewise, <em>Mirror of The Fire Demon</em> (which is an adventure) has creatures in it. I mention those specifically because a lot of complaints I hear about GURPS tend to revolve around the supposed lack of a creature book. (Which is not entirely true, btw.) If that still isn't enough to get started, a quick Google search will turn up several results for people who have done the work of converting D&D creatures into GURPS stats; I've found some pretty good Dark Sun stuff for GURPS that way. Beyond that, remember that GURPS is a toolkit system, so there's no reason you cannot convert D&D monsters into GURPS on your own.</p><p></p><p>As an experiment, try running Caves of Chaos (or whatever adventure suits your fancy) with Dungeon Fantasy, and see how it goes. Compare and contrast the experience with what you've seen of D&D next so far. Decide if there's anything you like better when done one way or the other. </p><p></p><p>Note: In GURPS terms, Dungeon Fantasy and Fantasy are not the same thing. However, you can mix and match DF material with material from other GURPS sources. It's a modular game, and Dungeon Fantasy does not change that. What DF does is do a lot of the prep work for you and primes the GURPS rules for running a particular genre of game.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5940219, member: 58416"] It's worth mentioning that Dungeon Fantasy [I]does[/I] have a monster book. [url=http://www.sjgames.com/gurps/books/dungeonfantasymonsters1/]GURPS Dungeon Fantasy Monsters 1[/url] The second book in the series (Dungeons) is akin to a DMG; it also has some creatures in it. The third book (The Next Level) has racial templates, so that also has creatures in it. Likewise, [I]Mirror of The Fire Demon[/I] (which is an adventure) has creatures in it. I mention those specifically because a lot of complaints I hear about GURPS tend to revolve around the supposed lack of a creature book. (Which is not entirely true, btw.) If that still isn't enough to get started, a quick Google search will turn up several results for people who have done the work of converting D&D creatures into GURPS stats; I've found some pretty good Dark Sun stuff for GURPS that way. Beyond that, remember that GURPS is a toolkit system, so there's no reason you cannot convert D&D monsters into GURPS on your own. As an experiment, try running Caves of Chaos (or whatever adventure suits your fancy) with Dungeon Fantasy, and see how it goes. Compare and contrast the experience with what you've seen of D&D next so far. Decide if there's anything you like better when done one way or the other. Note: In GURPS terms, Dungeon Fantasy and Fantasy are not the same thing. However, you can mix and match DF material with material from other GURPS sources. It's a modular game, and Dungeon Fantasy does not change that. What DF does is do a lot of the prep work for you and primes the GURPS rules for running a particular genre of game. [/QUOTE]
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