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Should D&D 5e have Epic Levels?
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8023574" data-attributes="member: 42856"><p>When first reading the DMG, I felt they WOTC had a good idea with progression after level 20. The DMG expects characters at level 20 to start becoming transhuman, with a warlock starting to become a patron to other warlocks, for example. I feel it's the expected range of play to hand out blessings (the low-power boons) as higher powers should take an active interest in the PCs (after all, PCs are supposed to defeat the lieutenants of dark gods themselves at this point, it should at least be noted by the good gods...). Then, progression above 20 should emphasize the transition into something else. I am all for some progression at level 20, but I am not sure "becoming more fightery" or "becoming more wizardy" is the way to go. The characters at level 20 are already embodying the pinnacle of their role. Should one of my game reach the point where I have to worry about PC progression, I would probably tailor it to the individual PCs and offer a specific string of epic boons that would ultimately make them transitionning into otherworldly beings. As a system, I feel that epic boons should be developped to correct the imbalance between boons (or maybe sort them into chains?) and to offer more variety. The DMG uses the example of a warlock becoming a patron and a wizard attaining lichdom: those are characters goals that could be implemented through appropriate boon chains. Like a prestige class implemented through epic boons. A level 20 PC group can already overcome any reasonable threat to their realm ; I feel the progression should be more flavorful than powerful. </p><p></p><p>The problem with epic spellcasting could be solved by implementing the Incantions rules in 5e, with high level heroes becoming able to enable those very difficult rituals of power (and not complicating too much the life of the DM as would introducing level 10, 11, 12... spells). If it takes a quest to gather what is needed for the epic Incantation to be cast, it's more interesting and a boosted meteor shower. BTW, is there an implementation of incantations for 5e? (it shouldn't be diffcult to homebrew, though, just adjusting DCs).</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8023574, member: 42856"] When first reading the DMG, I felt they WOTC had a good idea with progression after level 20. The DMG expects characters at level 20 to start becoming transhuman, with a warlock starting to become a patron to other warlocks, for example. I feel it's the expected range of play to hand out blessings (the low-power boons) as higher powers should take an active interest in the PCs (after all, PCs are supposed to defeat the lieutenants of dark gods themselves at this point, it should at least be noted by the good gods...). Then, progression above 20 should emphasize the transition into something else. I am all for some progression at level 20, but I am not sure "becoming more fightery" or "becoming more wizardy" is the way to go. The characters at level 20 are already embodying the pinnacle of their role. Should one of my game reach the point where I have to worry about PC progression, I would probably tailor it to the individual PCs and offer a specific string of epic boons that would ultimately make them transitionning into otherworldly beings. As a system, I feel that epic boons should be developped to correct the imbalance between boons (or maybe sort them into chains?) and to offer more variety. The DMG uses the example of a warlock becoming a patron and a wizard attaining lichdom: those are characters goals that could be implemented through appropriate boon chains. Like a prestige class implemented through epic boons. A level 20 PC group can already overcome any reasonable threat to their realm ; I feel the progression should be more flavorful than powerful. The problem with epic spellcasting could be solved by implementing the Incantions rules in 5e, with high level heroes becoming able to enable those very difficult rituals of power (and not complicating too much the life of the DM as would introducing level 10, 11, 12... spells). If it takes a quest to gather what is needed for the epic Incantation to be cast, it's more interesting and a boosted meteor shower. BTW, is there an implementation of incantations for 5e? (it shouldn't be diffcult to homebrew, though, just adjusting DCs). [/QUOTE]
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Should D&D 5e have Epic Levels?
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