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Should D&D 5e have Epic Levels?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8023769" data-attributes="member: 6704184"><p>I mean, I'm not going to point by point your questions. That just isn't a thing. </p><p></p><p>I didn't say anything about only getting damaging 9th level spells. I said that the simple spells like those that just deal damage are fine, while world shaking spells like Wish are inherently Epic. </p><p></p><p>I said in the first post you replied to that Epic gameplay should be a layer added optionally to the game. If that isn't clear enough, it refers to something like Themes or Epic Destinies. It doesn't replace anything, it's just an additional thing that you "turn on" when the story calls for it, and the PCs become Epic Heroes. </p><p></p><p>"You want 10 more levels of game play that you are still not epic, getting 2 ASI/feats, but no proficiency upgrade?"</p><p>Yes. Up to 30 levels of gameplay, wherein the PCs are still mortal people who have to worry about eating and sleeping in a safe place and still age and (most of whom) can still get sick and die from tuberculosis. </p><p></p><p>Upgrading proficiency would take level 30 PCs completely outside the realm of being threatened by even an army of low level creatures, which is exactly what I don't want. </p><p></p><p>Epic abilities would include things like universal DR that does eventually make it so that an MM goblin just cannot kill you without getting several crits or having a magic item, and gaining legendary resistance and actions, being able to make a home base that gives you lair actions, and eventually gaining a Mythic Transformation trait, as well as many Epic Destinies having some sort of immortality/ascension/legacy feature.</p><p></p><p>At that point, supernatural gifts, epic boons, etc, could also easily have filled the role of "Epic Levels", but I'd be all for a 10 level spread of Epic abilities which can be either used in 10 consecutive levels, or given every 3-5 levels to spread it out over the entire campaign, along with some stuff that comes online for each class if the character is Epic. That way, if you want to make the game epic from level 1, you could, and each class would look like they do in the PHB, if not a big stronger, and you'd also gain something Epic and related to your Destiny at every tier level, or you could just have the classes boosted, and have the Epic Destiny features start at level 20. </p><p></p><p>Options. I like them. </p><p></p><p></p><p>As for what the last thing meant, you equated fantastical with epic. I clarified that I don't see them as equivalent or even strongly synonymous. Comprehend Language is fantastical, but it certainly isn't epic. Fantastical is great, i'm all for it. Epic should be optional.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8023769, member: 6704184"] I mean, I'm not going to point by point your questions. That just isn't a thing. I didn't say anything about only getting damaging 9th level spells. I said that the simple spells like those that just deal damage are fine, while world shaking spells like Wish are inherently Epic. I said in the first post you replied to that Epic gameplay should be a layer added optionally to the game. If that isn't clear enough, it refers to something like Themes or Epic Destinies. It doesn't replace anything, it's just an additional thing that you "turn on" when the story calls for it, and the PCs become Epic Heroes. "You want 10 more levels of game play that you are still not epic, getting 2 ASI/feats, but no proficiency upgrade?" Yes. Up to 30 levels of gameplay, wherein the PCs are still mortal people who have to worry about eating and sleeping in a safe place and still age and (most of whom) can still get sick and die from tuberculosis. Upgrading proficiency would take level 30 PCs completely outside the realm of being threatened by even an army of low level creatures, which is exactly what I don't want. Epic abilities would include things like universal DR that does eventually make it so that an MM goblin just cannot kill you without getting several crits or having a magic item, and gaining legendary resistance and actions, being able to make a home base that gives you lair actions, and eventually gaining a Mythic Transformation trait, as well as many Epic Destinies having some sort of immortality/ascension/legacy feature. At that point, supernatural gifts, epic boons, etc, could also easily have filled the role of "Epic Levels", but I'd be all for a 10 level spread of Epic abilities which can be either used in 10 consecutive levels, or given every 3-5 levels to spread it out over the entire campaign, along with some stuff that comes online for each class if the character is Epic. That way, if you want to make the game epic from level 1, you could, and each class would look like they do in the PHB, if not a big stronger, and you'd also gain something Epic and related to your Destiny at every tier level, or you could just have the classes boosted, and have the Epic Destiny features start at level 20. Options. I like them. As for what the last thing meant, you equated fantastical with epic. I clarified that I don't see them as equivalent or even strongly synonymous. Comprehend Language is fantastical, but it certainly isn't epic. Fantastical is great, i'm all for it. Epic should be optional. [/QUOTE]
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Should D&D 5e have Epic Levels?
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