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General Tabletop Discussion
*TTRPGs General
Should D&D Abandon Pairing of Elements & Damage Types?
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<blockquote data-quote="Gryph" data-source="post: 5730669" data-attributes="member: 98071"><p>This is pretty close to my preference too. Earth and Water are most frequently physical damage. Whether it's an elemental attacking you with a stony slam or trying to crush you with a wave; or elemental magic such as a spray of crystal shards or a wall of ice; the manifestations of those elements are typically purely physical and the damage type is untyped.</p><p> </p><p>Fire and Air being less dense physically will typically inflict fire damage or lightning damage, respectively. Though concentrated gusts of wind for forced movement are also fun and they will usually do untyped damage if they do any direct damage at all.</p><p> </p><p>I prefer poison and acid to come from natural effects and don't usually tie them to elemental magic at all.</p><p> </p><p>All of this is of course when I am designing a creature and its powers or new spells. I don't worry too much about refluffing the existing monsters or PC powers as the association of damage types doesn't bother me that much, it's just not how I design them.</p></blockquote><p></p>
[QUOTE="Gryph, post: 5730669, member: 98071"] This is pretty close to my preference too. Earth and Water are most frequently physical damage. Whether it's an elemental attacking you with a stony slam or trying to crush you with a wave; or elemental magic such as a spray of crystal shards or a wall of ice; the manifestations of those elements are typically purely physical and the damage type is untyped. Fire and Air being less dense physically will typically inflict fire damage or lightning damage, respectively. Though concentrated gusts of wind for forced movement are also fun and they will usually do untyped damage if they do any direct damage at all. I prefer poison and acid to come from natural effects and don't usually tie them to elemental magic at all. All of this is of course when I am designing a creature and its powers or new spells. I don't worry too much about refluffing the existing monsters or PC powers as the association of damage types doesn't bother me that much, it's just not how I design them. [/QUOTE]
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Should D&D Abandon Pairing of Elements & Damage Types?
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