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General Tabletop Discussion
*Dungeons & Dragons
Should D&D Be "Hard"
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<blockquote data-quote="Reynard" data-source="post: 9087197" data-attributes="member: 467"><p>EDIT: I intended this question to be about your personal preferences, but I guess I phrased in in such a way that indicated I was asking about what the game's default design should be. That's a totally valid discussion, just not the one I was intending to have.</p><p></p><p>This is a simple question with a lot of complex possible responses, so I decided to not do a poll.</p><p></p><p>The question is: should D&D be hard? That is, is D&D better when the chances of success are slimmer, when encounters and puzzles are more difficult, when a bad die roll or a poor decision can end lives, adventures or whole campaigns?</p><p></p><p>If your tabletop D&D campaign had a video game style difficulty slider, what would you set it at? Why?</p><p></p><p>And how do different kinds of "hard" interact?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9087197, member: 467"] EDIT: I intended this question to be about your personal preferences, but I guess I phrased in in such a way that indicated I was asking about what the game's default design should be. That's a totally valid discussion, just not the one I was intending to have. This is a simple question with a lot of complex possible responses, so I decided to not do a poll. The question is: should D&D be hard? That is, is D&D better when the chances of success are slimmer, when encounters and puzzles are more difficult, when a bad die roll or a poor decision can end lives, adventures or whole campaigns? If your tabletop D&D campaign had a video game style difficulty slider, what would you set it at? Why? And how do different kinds of "hard" interact? [/QUOTE]
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Should D&D Be "Hard"
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