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Should D&D Be "Hard"
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<blockquote data-quote="Minigiant" data-source="post: 9087428" data-attributes="member: 63508"><p>Normal</p><p></p><p>In video games</p><p>You die on Normal if you play bad</p><p>You die on Normal if you build underoptimized or joke characters</p><p>You die on Normal if you are undeequipped</p><p>You die on Normal if you ignore telegraphed deathtraps</p><p>You die on Normal if you don't learn fast</p><p></p><p>same in D&D,</p><p>Every <strong>"Load Game"</strong> is a PC death, major NPC death, or Major item loss.</p><p></p><p>D&D should not be Ironman Mode where loss is a TPK. </p><p>A reaload is a dead PC, dead major NPC, a lost settlement, or a lost major piece of equipment.</p><p></p><p>If you play smart, the PCs should survive a level of adventure 95%.</p><p></p><h3>"95% is too high!"</h3><p></p><p>95% over 5 levels is 77.4%.</p><p>That means by level 5, 22.6% of the party should be buried.</p><p>Level 10, 40% of the original party should be dead, crippled, insane, or retired.</p><p>Post level 10, PCs have easy resurrection and be dealing is higher stakes than PC death.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9087428, member: 63508"] Normal In video games You die on Normal if you play bad You die on Normal if you build underoptimized or joke characters You die on Normal if you are undeequipped You die on Normal if you ignore telegraphed deathtraps You die on Normal if you don't learn fast same in D&D, Every [B]"Load Game"[/B] is a PC death, major NPC death, or Major item loss. D&D should not be Ironman Mode where loss is a TPK. A reaload is a dead PC, dead major NPC, a lost settlement, or a lost major piece of equipment. If you play smart, the PCs should survive a level of adventure 95%. [HEADING=2]"95% is too high!"[/HEADING] 95% over 5 levels is 77.4%. That means by level 5, 22.6% of the party should be buried. Level 10, 40% of the original party should be dead, crippled, insane, or retired. Post level 10, PCs have easy resurrection and be dealing is higher stakes than PC death. [/QUOTE]
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Should D&D Be "Hard"
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