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Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D Be "Hard"
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<blockquote data-quote="EzekielRaiden" data-source="post: 9087885" data-attributes="member: 6790260"><p>How so? If you have a system that is already quite functional and works exactly as intended, adding uncertainty is extremely easy. If you have a system where the numbers <em>already work</em> to favor one side, all you need to do is add bigger numbers to the other side and you've already increased the difficulty.</p><p></p><p>Having a system that is brutally hard is very, very difficult to turn into something that can be easy if you want it to be. Having a system that is easy is MUCH easier to turn hard, because you just <em>add hard things to it</em>.</p><p></p><p>You must <em>remove</em> hard things from a hard structure in order to get an easy structure. Removing, in almost all cases, is much harder than adding. It's like salt.</p><p></p><p></p><p>I did not say it would drive <em>everyone</em> away. But it sure as hell would drive most players away. Hardcore gaming is simply not as popular as casual gaming, and never will be.</p><p></p><p></p><p>Why should everyone be absolutely bound to only having stories that start with incompetent rubes? Why should everyone be absolutely bound to only having challenges where they have almost no tools to deal with them? Why should everyone be absolutely bound to only having possible worlds where genuinely no people start a career that they already have some experience doing?</p><p></p><p>Whatever your preferred game style, there are perfectly valid reasons for starting at a level other than 1st. But many, many, many, MANY DMs out there think that you <strong>absolutely, positively HAVE</strong> to start at 1st level. Even if it would be detrimental to the game to do so. Because it's first, and first is where you start. As I said, I would know--I've experienced it firsthand. Three times now.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9087885, member: 6790260"] How so? If you have a system that is already quite functional and works exactly as intended, adding uncertainty is extremely easy. If you have a system where the numbers [I]already work[/I] to favor one side, all you need to do is add bigger numbers to the other side and you've already increased the difficulty. Having a system that is brutally hard is very, very difficult to turn into something that can be easy if you want it to be. Having a system that is easy is MUCH easier to turn hard, because you just [I]add hard things to it[/I]. You must [I]remove[/I] hard things from a hard structure in order to get an easy structure. Removing, in almost all cases, is much harder than adding. It's like salt. I did not say it would drive [I]everyone[/I] away. But it sure as hell would drive most players away. Hardcore gaming is simply not as popular as casual gaming, and never will be. Why should everyone be absolutely bound to only having stories that start with incompetent rubes? Why should everyone be absolutely bound to only having challenges where they have almost no tools to deal with them? Why should everyone be absolutely bound to only having possible worlds where genuinely no people start a career that they already have some experience doing? Whatever your preferred game style, there are perfectly valid reasons for starting at a level other than 1st. But many, many, many, MANY DMs out there think that you [B]absolutely, positively HAVE[/B] to start at 1st level. Even if it would be detrimental to the game to do so. Because it's first, and first is where you start. As I said, I would know--I've experienced it firsthand. Three times now. [/QUOTE]
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Should D&D Be "Hard"
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