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*Dungeons & Dragons
Should D&D Be "Hard"
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<blockquote data-quote="LordEntrails" data-source="post: 9087897" data-attributes="member: 6804070"><p>Umm, not a very good argument or support for it. Given how 5E seems to have been more popular than all previous editions, and how it has grown the player base and been so widely successful, argueing that the way we used to do it doesn't work is kind of missing the whole point that the success of 5E strongly indicates that their is a better way to do it rather than the way its been done for 49 years.</p><p>Sure, there are too many variables that impact success to that just 1st level wet tissue paper characters is the cause. But it's certainly doesn't seem to support your arguement.</p><p></p><p><em>LOL</em></p><p>You are extrapolating a great deal from my very simplified statement. And making all sorts of assumption to try to mathematically prove my desire is not feasible. First, not all encounters are equal, so it's very easy to have a campaign that has a certain lethality to it, without making that "percentage" equally spread out over all encounters. </p><p></p><p>Second, you are looking at this some sort of white room theory. I'm talking about practical game play. With a DM who adapts encounters as needed to get the desired feel.</p><p></p><p>It's achievable, because we've doing something like this for a decade.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9087897, member: 6804070"] Umm, not a very good argument or support for it. Given how 5E seems to have been more popular than all previous editions, and how it has grown the player base and been so widely successful, argueing that the way we used to do it doesn't work is kind of missing the whole point that the success of 5E strongly indicates that their is a better way to do it rather than the way its been done for 49 years. Sure, there are too many variables that impact success to that just 1st level wet tissue paper characters is the cause. But it's certainly doesn't seem to support your arguement. [I]LOL[/I] You are extrapolating a great deal from my very simplified statement. And making all sorts of assumption to try to mathematically prove my desire is not feasible. First, not all encounters are equal, so it's very easy to have a campaign that has a certain lethality to it, without making that "percentage" equally spread out over all encounters. Second, you are looking at this some sort of white room theory. I'm talking about practical game play. With a DM who adapts encounters as needed to get the desired feel. It's achievable, because we've doing something like this for a decade. [/QUOTE]
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