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General Tabletop Discussion
*Dungeons & Dragons
Should D&D Be "Hard"
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<blockquote data-quote="Lanefan" data-source="post: 9088165" data-attributes="member: 29398"><p>And you then have to deal with the players' complaints that you've made the game harder.</p><p></p><p>Completely disagree. Removing things is usually dirt simple, even more so in a system built of modular subsystems. </p><p></p><p>Don't want the complexity of weapon-vs-armour-type in 1e? Drop it. Poof, it's gone. Took me less than five seconds.</p><p></p><p>Don't want Inspiration in 5e? Drop it. Poof, it's gone. That was another less-than-five seconds.</p><p></p><p>Adding things means you have to think them up and design them first, which from experience I can attest takes immensely more effort and time.</p><p></p><p>Making a game generally easier often just means removing challenge types or fail states. 1e D&D can be made much easier in a heartbeat by removing level drain, removing the rule that items have to save if you fail vs AoE damage, and excising some player-side annoyances e.g. Rust Monsters. That'd take me maybe fifteen seconds, were I of a mind to do it.</p><p></p><p>But if those things aren't there to begin with, I'm not likely to think them up for myself in order to add them in.</p><p></p><p>Because it's a zero-to-hero game.</p><p></p><p>A 1st-level character in 5e is pretty powerful compared to a commoner, though (thankfully!) nowhere near as bad as was a 1st-level character in 4e. In that way, you're already starting as something considerably better than an "incompetent rube".</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9088165, member: 29398"] And you then have to deal with the players' complaints that you've made the game harder. Completely disagree. Removing things is usually dirt simple, even more so in a system built of modular subsystems. Don't want the complexity of weapon-vs-armour-type in 1e? Drop it. Poof, it's gone. Took me less than five seconds. Don't want Inspiration in 5e? Drop it. Poof, it's gone. That was another less-than-five seconds. Adding things means you have to think them up and design them first, which from experience I can attest takes immensely more effort and time. Making a game generally easier often just means removing challenge types or fail states. 1e D&D can be made much easier in a heartbeat by removing level drain, removing the rule that items have to save if you fail vs AoE damage, and excising some player-side annoyances e.g. Rust Monsters. That'd take me maybe fifteen seconds, were I of a mind to do it. But if those things aren't there to begin with, I'm not likely to think them up for myself in order to add them in. Because it's a zero-to-hero game. A 1st-level character in 5e is pretty powerful compared to a commoner, though (thankfully!) nowhere near as bad as was a 1st-level character in 4e. In that way, you're already starting as something considerably better than an "incompetent rube". [/QUOTE]
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Should D&D Be "Hard"
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