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General Tabletop Discussion
*Dungeons & Dragons
Should D&D Be "Hard"
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<blockquote data-quote="Composer99" data-source="post: 9091027" data-attributes="member: 7030042"><p>Personally I don't see the problem with a "wall"-like monster encounter - by which I mean a monster the PCs might encounter, for which the viable course of action is "turn back" - as long as there isn't something the PCs immediately <em>need</em> behind the "wall". E.g. it would be an error for some mission-critical information, item, or NPC to be on the wrong side of the "wall" in a linear adventure path.</p><p></p><p>A "wall" encounter can, to my mind, easily gate:</p><ol> <li data-xf-list-type="ol">Something one or more PCs <em>want</em> but can do without;</li> <li data-xf-list-type="ol">Something that amounts to a bonus that the PCs would benefit from finding;</li> </ol><p>without any problems (from an adventure/campaign design perspective) until such time as the PCs have reached a power level where typical courses of action - negotiate, sneak, fight (etc.?) are also viable - although I'd be inclined to suggest such "walls" be left to sandbox-style play more often than not.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9091027, member: 7030042"] Personally I don't see the problem with a "wall"-like monster encounter - by which I mean a monster the PCs might encounter, for which the viable course of action is "turn back" - as long as there isn't something the PCs immediately [I]need[/I] behind the "wall". E.g. it would be an error for some mission-critical information, item, or NPC to be on the wrong side of the "wall" in a linear adventure path. A "wall" encounter can, to my mind, easily gate: [LIST=1] [*]Something one or more PCs [I]want[/I] but can do without; [*]Something that amounts to a bonus that the PCs would benefit from finding; [/LIST] without any problems (from an adventure/campaign design perspective) until such time as the PCs have reached a power level where typical courses of action - negotiate, sneak, fight (etc.?) are also viable - although I'd be inclined to suggest such "walls" be left to sandbox-style play more often than not. [/QUOTE]
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