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General Tabletop Discussion
*Dungeons & Dragons
Should D&D be marketed like Coke, Ketchup, or Spaghetti Sauce?
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<blockquote data-quote="delericho" data-source="post: 6279999" data-attributes="member: 22424"><p>A couple of very interesting points here...</p><p></p><p></p><p></p><p>I've found much the same in a couple of areas. A couple of years ago I started making all my own burgers, because I found that the quality was much better than I got by buying them (and I was <em>very</em> glad of that when the horsemeat scandal hit!). I've recently made the same switch with fajitas, when I found a flavour combination that did the same. Conversely, I generally stick with store-bought curry pastes, because the difference in quality just isn't worth the difference in effort (thus far).</p><p></p><p>I think there's something similar at work with RPGs - I probably <em>could</em> put together a homebrew system that would suit me a bit better than D&D 3.5e, but the reward probably doesn't justify the effort involved. (And, equally, D&D 5e needs to not just be a 'good' game, nor even 'better' than 3.5e. It needs to be 'better enough' to justify the effort involved in switching. A test, incidentally, that Pathfinder has already failed.)</p><p></p><p></p><p></p><p>That's also a good point: D&D, like a store-bought spahgetti sauce, doesn't need to be the end product - the user can (and probably will) further work with it, adding his own settings, stories, house rules, etc. WotC should (and indeed have) acknowledged that this will be the case, so can endeavour to build a system that facilitates, rather than hinders, the DM who wants to add more 'stuff'. (And that's likely to be an advantage of 5e over 3e or 4e, both of which were resistant to changes, either due to the inter-connectness of the system (3e) or the extreme utility of the DDI tools which didn't admit (many) house rules.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6279999, member: 22424"] A couple of very interesting points here... I've found much the same in a couple of areas. A couple of years ago I started making all my own burgers, because I found that the quality was much better than I got by buying them (and I was [i]very[/i] glad of that when the horsemeat scandal hit!). I've recently made the same switch with fajitas, when I found a flavour combination that did the same. Conversely, I generally stick with store-bought curry pastes, because the difference in quality just isn't worth the difference in effort (thus far). I think there's something similar at work with RPGs - I probably [i]could[/i] put together a homebrew system that would suit me a bit better than D&D 3.5e, but the reward probably doesn't justify the effort involved. (And, equally, D&D 5e needs to not just be a 'good' game, nor even 'better' than 3.5e. It needs to be 'better enough' to justify the effort involved in switching. A test, incidentally, that Pathfinder has already failed.) That's also a good point: D&D, like a store-bought spahgetti sauce, doesn't need to be the end product - the user can (and probably will) further work with it, adding his own settings, stories, house rules, etc. WotC should (and indeed have) acknowledged that this will be the case, so can endeavour to build a system that facilitates, rather than hinders, the DM who wants to add more 'stuff'. (And that's likely to be an advantage of 5e over 3e or 4e, both of which were resistant to changes, either due to the inter-connectness of the system (3e) or the extreme utility of the DDI tools which didn't admit (many) house rules.) [/QUOTE]
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Should D&D be marketed like Coke, Ketchup, or Spaghetti Sauce?
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