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General Tabletop Discussion
*Dungeons & Dragons
Should D&D be marketed like Coke, Ketchup, or Spaghetti Sauce?
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<blockquote data-quote="Hussar" data-source="post: 6280900" data-attributes="member: 22779"><p>On your first point, again, totally agree. But, we've got a bit of gaming experience under our belts. Imagine you're a totally new gamer sitting down. Would you even think to ask, "Hey, this is a cool game, how have you changed it?"</p><p></p><p>On your second point, I would say that one thing that drives players away is piss poor games that go nowhere and then end with a whimper. Imagine that your first D&D game was run by the most railroading, boring, force you to spell out every single niggling detail DM. IOW, a DM who is largely ignoring all the good DMing advice that's out there, but, until 4e, wasn't actually IN the DMG.</p><p></p><p>Do you really think that guy will come back? How many poor games do you think someone will stomach before giving it up?</p><p></p><p>Conversely, telling a new DM that he should be effectively taking on a part time job to run a decent game isn't exactly conducive either. There's a reason modules got so popular in 3e - yes a lot of modules were good, but, also, it was a heck of a lot easier to pick up an Adventure Path or whatever and just play.</p><p></p><p>Diversity in gaming styles is a two edged sword. On one hand it's great because it includes everyone. OTOH it leads to a LOT of bad gaming. Which, I think, is what WOTC was trying to reduce. Again, remember, a lot of 4e was supposed to be pick up games over something like X Box live. I remember when 4e was coming out that this was one of the big things that was supposed to happen. </p><p></p><p>And, as was mentioned, looking at how the 4e Organized play got so heavily pushed in the stores, I think they were really banking on bringing in a lot of new gamers. With the hope that the new gamers were going to have a good enough experience their first time out that they would stay with it. After all, if you're on X Box live and competing with video games, you have to make sure that your produce is at least as enjoyable as what is already out there. Otherwise, no one will play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6280900, member: 22779"] On your first point, again, totally agree. But, we've got a bit of gaming experience under our belts. Imagine you're a totally new gamer sitting down. Would you even think to ask, "Hey, this is a cool game, how have you changed it?" On your second point, I would say that one thing that drives players away is piss poor games that go nowhere and then end with a whimper. Imagine that your first D&D game was run by the most railroading, boring, force you to spell out every single niggling detail DM. IOW, a DM who is largely ignoring all the good DMing advice that's out there, but, until 4e, wasn't actually IN the DMG. Do you really think that guy will come back? How many poor games do you think someone will stomach before giving it up? Conversely, telling a new DM that he should be effectively taking on a part time job to run a decent game isn't exactly conducive either. There's a reason modules got so popular in 3e - yes a lot of modules were good, but, also, it was a heck of a lot easier to pick up an Adventure Path or whatever and just play. Diversity in gaming styles is a two edged sword. On one hand it's great because it includes everyone. OTOH it leads to a LOT of bad gaming. Which, I think, is what WOTC was trying to reduce. Again, remember, a lot of 4e was supposed to be pick up games over something like X Box live. I remember when 4e was coming out that this was one of the big things that was supposed to happen. And, as was mentioned, looking at how the 4e Organized play got so heavily pushed in the stores, I think they were really banking on bringing in a lot of new gamers. With the hope that the new gamers were going to have a good enough experience their first time out that they would stay with it. After all, if you're on X Box live and competing with video games, you have to make sure that your produce is at least as enjoyable as what is already out there. Otherwise, no one will play. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D be marketed like Coke, Ketchup, or Spaghetti Sauce?
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