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General Tabletop Discussion
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Should D&D be sold as a boardgame?
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<blockquote data-quote="Sleepy Voiced" data-source="post: 2729854" data-attributes="member: 20329"><p><strong>Red Box!</strong></p><p></p><p>I myself think that something more like an actual role-playing game is necessary. In fact I think that the current Basic game is too much like a board game if anything. </p><p></p><p>If the idea is to get young people to become "real gamers", they need a "real rpg". By that I mean there needs to be a system that is complete (perhaps divided into basic and expert sets) that can be used to have a real role-playing experience. Character creation, dungeon creation, campaign creation, etc need to be fully supported AND be accesible to the ~10 year-old crowd. </p><p></p><p>It seems like a tall order, but the old red and blue box sets pulled it off. I would like to think that it should be even easier with the unified D20 mechanic to make a streamlined, fast, fun game for newbies. The options available don't have to be as extensive as in the core rules, in fact it would be far better to keep the options manageable for kids, and give them a reason to move up to the "advanced" game when they are ready for more complexity. But the long-term gaming experience should be available to newbies without such great investment (both monetary and time).</p><p></p><p>That said, I think there should be a whole range of introductory products. The D&D minis game, the current Basic game, board games of a variety of styles, card games, video games, whatever, anything that can be a self-contained item that introduces people to the hobby. I think a broad approach will be necessary. The lynchpin, however, needs to be something kids can take to school, and create their own exciting stories with, not some pregenerated collection of characters and a limited dungeon that simply tries to funnel them as quickly as possible into the core rulebooks.</p></blockquote><p></p>
[QUOTE="Sleepy Voiced, post: 2729854, member: 20329"] [b]Red Box![/b] I myself think that something more like an actual role-playing game is necessary. In fact I think that the current Basic game is too much like a board game if anything. If the idea is to get young people to become "real gamers", they need a "real rpg". By that I mean there needs to be a system that is complete (perhaps divided into basic and expert sets) that can be used to have a real role-playing experience. Character creation, dungeon creation, campaign creation, etc need to be fully supported AND be accesible to the ~10 year-old crowd. It seems like a tall order, but the old red and blue box sets pulled it off. I would like to think that it should be even easier with the unified D20 mechanic to make a streamlined, fast, fun game for newbies. The options available don't have to be as extensive as in the core rules, in fact it would be far better to keep the options manageable for kids, and give them a reason to move up to the "advanced" game when they are ready for more complexity. But the long-term gaming experience should be available to newbies without such great investment (both monetary and time). That said, I think there should be a whole range of introductory products. The D&D minis game, the current Basic game, board games of a variety of styles, card games, video games, whatever, anything that can be a self-contained item that introduces people to the hobby. I think a broad approach will be necessary. The lynchpin, however, needs to be something kids can take to school, and create their own exciting stories with, not some pregenerated collection of characters and a limited dungeon that simply tries to funnel them as quickly as possible into the core rulebooks. [/QUOTE]
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Should D&D be sold as a boardgame?
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