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General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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<blockquote data-quote="Thurmas" data-source="post: 7262796" data-attributes="member: 6866167"><p>I'm torn, because I don't really see the ASI's as being badly designed. However, I think you could certainly make things more interesting and realistic, although more complicated. </p><p></p><p>My biggest complaint with them, is I don't see them being a true reflection on how improving yourself works. I'd rather see feats that add to specific ways you improve yourself. </p><p></p><p>For example, you don't really get more intelligent as you go through life once you reach a certain age. You get more educated and may learn how to do things better, but your base intelligence doesn't really go up. Same IQ at 18 as you have at 65. So instead of your intelligence increasing in game, your take a feat that makes you more adept at spell casting, through studying and practice. One feat may increase your spell attack modifier. Another feat may increase your spell DC. A third might increase your knowledge learned. You are still just as smart as you were before, but your ability to apply that intelligence as improved, based on what you see as a priority. </p><p></p><p>The same could be done for others. Instead of increasing your strength, you become more adept at athletics, or at melee combat, or at lifting heavy things. Instead of dexterity, you become a better archer, or better at dodging attacks. None of these things change who you are fundamentally as a person, but improve the specific things you have striven to improve on as your progress through levels.</p><p></p><p>You end up probably not being as powerful as a straight ASI, but you do end up with a character more closely resembling the image in your head. I know for me, if I were to play a fighter, I would strive to get my strength to 20 to be good with a sword. That 20 represents a pretty darn strong person, but the character image in my head certainly doesn't picture the Mountain from GoT. It's closer to Bronn or John Snow. I need the 20 for melee ability, not for raw muscles. The result is a conflicting character for stats vs image since I can only get one while getting the other.</p><p></p><p>In the end, I think the game works find the way it is, but I would certainly be interested to see an alternative.</p></blockquote><p></p>
[QUOTE="Thurmas, post: 7262796, member: 6866167"] I'm torn, because I don't really see the ASI's as being badly designed. However, I think you could certainly make things more interesting and realistic, although more complicated. My biggest complaint with them, is I don't see them being a true reflection on how improving yourself works. I'd rather see feats that add to specific ways you improve yourself. For example, you don't really get more intelligent as you go through life once you reach a certain age. You get more educated and may learn how to do things better, but your base intelligence doesn't really go up. Same IQ at 18 as you have at 65. So instead of your intelligence increasing in game, your take a feat that makes you more adept at spell casting, through studying and practice. One feat may increase your spell attack modifier. Another feat may increase your spell DC. A third might increase your knowledge learned. You are still just as smart as you were before, but your ability to apply that intelligence as improved, based on what you see as a priority. The same could be done for others. Instead of increasing your strength, you become more adept at athletics, or at melee combat, or at lifting heavy things. Instead of dexterity, you become a better archer, or better at dodging attacks. None of these things change who you are fundamentally as a person, but improve the specific things you have striven to improve on as your progress through levels. You end up probably not being as powerful as a straight ASI, but you do end up with a character more closely resembling the image in your head. I know for me, if I were to play a fighter, I would strive to get my strength to 20 to be good with a sword. That 20 represents a pretty darn strong person, but the character image in my head certainly doesn't picture the Mountain from GoT. It's closer to Bronn or John Snow. I need the 20 for melee ability, not for raw muscles. The result is a conflicting character for stats vs image since I can only get one while getting the other. In the end, I think the game works find the way it is, but I would certainly be interested to see an alternative. [/QUOTE]
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Should D&D go away from ASIs?
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