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General Tabletop Discussion
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Should D&D go away from ASIs?
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<blockquote data-quote="Lanefan" data-source="post: 7262882" data-attributes="member: 29398"><p>I voted "Yes, get rid of 'em" because there's no option for "keep them but<strong> severely</strong> slow them down".</p><p></p><p>Simple solution: do away with feats as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The percentile-increment idea from the 1e Cavalier is brilliant - it allows for improvement of stats as you level up, but it's slow. We use it for all classes, and over 8 or 10 levels your primary stat will usually go up by 1 (2 if you're really lucky!) and your secondary stat may or may not go up at all.</p><p></p><p>Absolutely agreed!</p><p></p><p>I'm starting to sound like a broken record, I think, but...non-linear bonuses a la 0-1-2e?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7262882, member: 29398"] I voted "Yes, get rid of 'em" because there's no option for "keep them but[B] severely[/B] slow them down". Simple solution: do away with feats as well. :) The percentile-increment idea from the 1e Cavalier is brilliant - it allows for improvement of stats as you level up, but it's slow. We use it for all classes, and over 8 or 10 levels your primary stat will usually go up by 1 (2 if you're really lucky!) and your secondary stat may or may not go up at all. Absolutely agreed! I'm starting to sound like a broken record, I think, but...non-linear bonuses a la 0-1-2e? Lanefan [/QUOTE]
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Should D&D go away from ASIs?
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