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General Tabletop Discussion
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Should D&D go away from ASIs?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7262986" data-attributes="member: 6775031"><p>The combined system of ASIs and a strict cap works well to mitigate the inherent power imbalances of rolling stats. Just ASIs alone (without the strict cap) was one of the major problems with third edition, since everyone was encouraged to max out exactly one stat such that the disparity <em>between characters</em> in any given stat was immense. The fighter with Strength 50 might be balanced against the rogue with Dex 50 and the wizard with Int 50 (although that balance is more apparent in fourth edition), but neither of them can compete against each other <em>within</em> any of those arenas because the modifier overwhelms the die roll.</p><p></p><p>If you really wanted to remove ASIs (at which point the stat cap would be irrelevant), then you would need to get rid of randomly rolled stats entirely. That has its own problems, though. Point buy systems are trivial to optimize, which may be an insurmountable design obstacle for as long as each class has one primary stat. If you don't want there to be exactly one correct stat array per character concept, then you would need to redesign how stats work such that a fighter with maximum Strength would <em>actually</em> be balanced against one with slightly lower Strength and slightly higher Dexterity.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7262986, member: 6775031"] The combined system of ASIs and a strict cap works well to mitigate the inherent power imbalances of rolling stats. Just ASIs alone (without the strict cap) was one of the major problems with third edition, since everyone was encouraged to max out exactly one stat such that the disparity [I]between characters[/I] in any given stat was immense. The fighter with Strength 50 might be balanced against the rogue with Dex 50 and the wizard with Int 50 (although that balance is more apparent in fourth edition), but neither of them can compete against each other [I]within[/I] any of those arenas because the modifier overwhelms the die roll. If you really wanted to remove ASIs (at which point the stat cap would be irrelevant), then you would need to get rid of randomly rolled stats entirely. That has its own problems, though. Point buy systems are trivial to optimize, which may be an insurmountable design obstacle for as long as each class has one primary stat. If you don't want there to be exactly one correct stat array per character concept, then you would need to redesign how stats work such that a fighter with maximum Strength would [I]actually[/I] be balanced against one with slightly lower Strength and slightly higher Dexterity. [/QUOTE]
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Should D&D go away from ASIs?
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