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General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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<blockquote data-quote="Sunseeker" data-source="post: 7263680"><p>I would call an "automated" a "dead level" as well. Sure, a level could give <em>nothing</em>, but a level that only gives HP, proficiency increases, it doesn't serve a purpose other than stretching out the game. Like for example, most proficiency last over multiple levels. So you don't even gain that in some levels, you just get HP. Why not increase the base HP given out to compensate and subtract those levels from the maximum total.</p><p></p><p>It's not that other games don't do this either. There are plenty of "tighter" D&D variants that range from 1-5 or 1-10 or 1-15 because they've simply removed the "spacer" levels. Progression is steeper, but the solution there is just higher XP requirements per level. </p><p></p><p></p><p>If you follow the adventures-per-day guidelines, it hands out a lot of XP fairly quickly, and the low XP requirements of 5E cause you to blow through the early levels really fast. Especially if you award XP for non-combat encounters (which I did as habit from 4E encounter design, and I feel it encourages players to put more energy into non-combat encounters). Doubly so if you want to up the ante and run harder fights. </p><p></p><p></p><p>Yeah I hear that.</p><p></p><p></p><p>Meh. IRL-decade long campaigns don't interest me. They never have. I'm firmly in the boat that WotC did the right thing with making all their campaigns designed to be completed within a year. I think that's a good amount of time for a campaign. Sure, if you want to revisit the same gameworld and have more campaigns, that's cool too, but ending games also gives time to play other games, for other people to DM and if there's an "end" every year or so, that's a good time to switch out.</p><p></p><p></p><p>Yeah, that's part of it too. I wouldn't mind a return of epic "levels" I think what I'd like to see is a system similar to Star Trek Online. Once you hit level cap, you're done, no more levels. But each time you earn enough XP to have gotten from the 2nd to last level to the max level again, you get a specialization point. I mean, I guess that's kinda the way E6 does it, but it's be E20? I guess the "boons" can provide this service too, but once you run out of base levels, I think any continued growth should be largely story-based. </p><p></p><p>I mean...you could go dual-class? If every PC was two classes and leveled up in them every other level it'd stretch the game out over another 20 levels...but with a dramatic power increase I think.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7263680"] I would call an "automated" a "dead level" as well. Sure, a level could give [I]nothing[/I], but a level that only gives HP, proficiency increases, it doesn't serve a purpose other than stretching out the game. Like for example, most proficiency last over multiple levels. So you don't even gain that in some levels, you just get HP. Why not increase the base HP given out to compensate and subtract those levels from the maximum total. It's not that other games don't do this either. There are plenty of "tighter" D&D variants that range from 1-5 or 1-10 or 1-15 because they've simply removed the "spacer" levels. Progression is steeper, but the solution there is just higher XP requirements per level. If you follow the adventures-per-day guidelines, it hands out a lot of XP fairly quickly, and the low XP requirements of 5E cause you to blow through the early levels really fast. Especially if you award XP for non-combat encounters (which I did as habit from 4E encounter design, and I feel it encourages players to put more energy into non-combat encounters). Doubly so if you want to up the ante and run harder fights. Yeah I hear that. Meh. IRL-decade long campaigns don't interest me. They never have. I'm firmly in the boat that WotC did the right thing with making all their campaigns designed to be completed within a year. I think that's a good amount of time for a campaign. Sure, if you want to revisit the same gameworld and have more campaigns, that's cool too, but ending games also gives time to play other games, for other people to DM and if there's an "end" every year or so, that's a good time to switch out. Yeah, that's part of it too. I wouldn't mind a return of epic "levels" I think what I'd like to see is a system similar to Star Trek Online. Once you hit level cap, you're done, no more levels. But each time you earn enough XP to have gotten from the 2nd to last level to the max level again, you get a specialization point. I mean, I guess that's kinda the way E6 does it, but it's be E20? I guess the "boons" can provide this service too, but once you run out of base levels, I think any continued growth should be largely story-based. I mean...you could go dual-class? If every PC was two classes and leveled up in them every other level it'd stretch the game out over another 20 levels...but with a dramatic power increase I think. [/QUOTE]
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Should D&D go away from ASIs?
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