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General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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<blockquote data-quote="CAFRedblade" data-source="post: 7263720" data-attributes="member: 34503"><p>I like the idea that feats grant improvements to stats and other abilities. I think the idea of just ability score improvements are lacking, but like that your character can improve/hone their base attributes. Perhaps extending the stat improvements to all feats in some form. Maybe each feat is tied to one or multiple attributes, so when you take it you either get a fixed improvement, or can chose between one or two. You can keep the spacing on how often the feats are doled out, and allow for character improvement.</p><p>Personal taste here, but I do kinda like a cap on attributes at 18, even with racial abilities, so in my homebrew it leads to more varied options for play. But that's personal preference. Magic items can improve things above that, as can class abilities ( I think the barbarian is the only one that can boost stats).</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 7263720, member: 34503"] I like the idea that feats grant improvements to stats and other abilities. I think the idea of just ability score improvements are lacking, but like that your character can improve/hone their base attributes. Perhaps extending the stat improvements to all feats in some form. Maybe each feat is tied to one or multiple attributes, so when you take it you either get a fixed improvement, or can chose between one or two. You can keep the spacing on how often the feats are doled out, and allow for character improvement. Personal taste here, but I do kinda like a cap on attributes at 18, even with racial abilities, so in my homebrew it leads to more varied options for play. But that's personal preference. Magic items can improve things above that, as can class abilities ( I think the barbarian is the only one that can boost stats). [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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