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Should D&D go away from ASIs?
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<blockquote data-quote="Sunseeker" data-source="post: 7263877"><p>Every little piece counts. Like Backgrounds. Totally unnecessary. Mechanical garbage that exists for no purpose other than to give players a couple more proficiences. They could be replaced by simply giving each class two "open" proficiencies. </p><p></p><p>I don't think ASI's are <em>needed</em> for customization. They do add to the overall picture of what is available to customize your character. Just like backgrounds. Just like subraces. People choosing <em>not</em> to customize just means the game expects certain roles to be filled in a non-flexible manner. But some people <em>do</em> customize. </p><p></p><p>On the customization front, the only counter-argument I have is that taking away ASIs takes away the ability for players to customize/build for simplicity. It enforces expanding complexity. Unless you just <em>remove</em> feats <strong>and</strong> ASIs from the game, but then the Fighter really gets the pointy end of the poker.</p><p></p><p></p><p>Maybe. My beef with the suggestion of their removal still rests on the fact that people <em>can</em> improve physically and mentally as the game goes on. I mean if noone's stats could ever improve from the moment they joined a class...what would the point of boot camp be?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7263877"] Every little piece counts. Like Backgrounds. Totally unnecessary. Mechanical garbage that exists for no purpose other than to give players a couple more proficiences. They could be replaced by simply giving each class two "open" proficiencies. I don't think ASI's are [I]needed[/I] for customization. They do add to the overall picture of what is available to customize your character. Just like backgrounds. Just like subraces. People choosing [I]not[/I] to customize just means the game expects certain roles to be filled in a non-flexible manner. But some people [I]do[/I] customize. On the customization front, the only counter-argument I have is that taking away ASIs takes away the ability for players to customize/build for simplicity. It enforces expanding complexity. Unless you just [I]remove[/I] feats [B]and[/B] ASIs from the game, but then the Fighter really gets the pointy end of the poker. Maybe. My beef with the suggestion of their removal still rests on the fact that people [I]can[/I] improve physically and mentally as the game goes on. I mean if noone's stats could ever improve from the moment they joined a class...what would the point of boot camp be? [/QUOTE]
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Should D&D go away from ASIs?
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