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General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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<blockquote data-quote="JonnyP71" data-source="post: 7263943" data-attributes="member: 6788862"><p>Yes.</p><p></p><p>But so what...</p><p></p><p>At age 50 people *are* generally weaker/slower/less healthy than when they are 25 - but they are also wiser.</p><p></p><p>Plus the expectation in AD&D was that characters tended to retire to their strongholds when they reached the 10-15 level range - as Fighters started younger than other classes, and depending on the campaign pacing, could easily be level 8-10 in their early 20s, that still leaves them plenty of time before physical skills begin to deteriorate.</p><p></p><p>Mages on the other hand were often already in their 30s before they started adventuring, so the shift into 'middle age' would happen earlier in their adventuring career, thus they would experience the +1 to intellectual skills/-1 physical while still adventuring, and thus benefit from it.</p><p></p><p>Plus - it *felt* right to me, and still does. I prefer a game with at least a semblance of a grounding in reality. That's why the early medieval feudalism of Greyhawk floats my own personal boat, and AD&D 1E is still my game of choice.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7263943, member: 6788862"] Yes. But so what... At age 50 people *are* generally weaker/slower/less healthy than when they are 25 - but they are also wiser. Plus the expectation in AD&D was that characters tended to retire to their strongholds when they reached the 10-15 level range - as Fighters started younger than other classes, and depending on the campaign pacing, could easily be level 8-10 in their early 20s, that still leaves them plenty of time before physical skills begin to deteriorate. Mages on the other hand were often already in their 30s before they started adventuring, so the shift into 'middle age' would happen earlier in their adventuring career, thus they would experience the +1 to intellectual skills/-1 physical while still adventuring, and thus benefit from it. Plus - it *felt* right to me, and still does. I prefer a game with at least a semblance of a grounding in reality. That's why the early medieval feudalism of Greyhawk floats my own personal boat, and AD&D 1E is still my game of choice. [/QUOTE]
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Should D&D go away from ASIs?
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