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General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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<blockquote data-quote="Sunseeker" data-source="post: 7264036"><p>That's possible. I think what would mostly keep things in line is that there'd simply be <em>less</em> for any single character to ever get. The range of variance between players at different levels in the same group would be smaller and differences would be less well...different.</p><p>Like, imagine proficiency only went 1-5. You got a bump every other level. So that's a range of 10 levels. That would be 2 feats in the current system, 3 for humans. (4 for fighters I think? 5 for human fighters?) But there'd also be fewer class features. Players COULDNT get far apart, unless someone was nearly max level and someone was level 1 or 2. As long as everyone was within 2-3 levels of each other, they'd only have a range of 1-2 points and <em>maybe</em> a feat.</p><p></p><p></p><p>I have and do when I'm running my "infinite dungeon". But I run that so rarely these days.</p><p></p><p></p><p>Making campaigns is somewhat troublesome for me, making worlds is not so much, but at this point I have made one world and as I come up with more campaign ideas (assuming they don't require a specific setting) I just fill in the open spaces in my world. There may be <em>years</em> worth of campaigns, but they all have a reasonable end-point to allow me to take a break and other people time to play other games.</p><p></p><p></p><p>IMO, the only differentiating factor between an AP and a Campaign is scale and scope. There's some muddy water between the two when you get into large APs that cover many smaller quests and much of the setting world. I think most of the 5E published Campaigns certainly qualify as at least lite-campaigns. They're more ambitious than most APs, but they're a much tighter railroad than many campaigns.</p><p></p><p></p><p>Campaigns are like books to me. I like to finish them. But I have not had the life stability to stick with one game for years on end, so I don't like the idea of sitting down to read a book, only knowing I'd need a 5-year-plan for my future just to get to the end.</p><p></p><p></p><p>Yeah, I agree with that. And I don't have a rightly good solution to it either.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7264036"] That's possible. I think what would mostly keep things in line is that there'd simply be [I]less[/I] for any single character to ever get. The range of variance between players at different levels in the same group would be smaller and differences would be less well...different. Like, imagine proficiency only went 1-5. You got a bump every other level. So that's a range of 10 levels. That would be 2 feats in the current system, 3 for humans. (4 for fighters I think? 5 for human fighters?) But there'd also be fewer class features. Players COULDNT get far apart, unless someone was nearly max level and someone was level 1 or 2. As long as everyone was within 2-3 levels of each other, they'd only have a range of 1-2 points and [I]maybe[/I] a feat. I have and do when I'm running my "infinite dungeon". But I run that so rarely these days. Making campaigns is somewhat troublesome for me, making worlds is not so much, but at this point I have made one world and as I come up with more campaign ideas (assuming they don't require a specific setting) I just fill in the open spaces in my world. There may be [I]years[/I] worth of campaigns, but they all have a reasonable end-point to allow me to take a break and other people time to play other games. IMO, the only differentiating factor between an AP and a Campaign is scale and scope. There's some muddy water between the two when you get into large APs that cover many smaller quests and much of the setting world. I think most of the 5E published Campaigns certainly qualify as at least lite-campaigns. They're more ambitious than most APs, but they're a much tighter railroad than many campaigns. Campaigns are like books to me. I like to finish them. But I have not had the life stability to stick with one game for years on end, so I don't like the idea of sitting down to read a book, only knowing I'd need a 5-year-plan for my future just to get to the end. Yeah, I agree with that. And I don't have a rightly good solution to it either. [/QUOTE]
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Should D&D go away from ASIs?
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