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General Tabletop Discussion
*Dungeons & Dragons
Should D&D go away from ASIs?
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<blockquote data-quote="Onussen" data-source="post: 7264239" data-attributes="member: 6795903"><p>The original game (the 3 LBBs) placed little value on Ability Scores, and a means to increase them really was not needed. AD&D certainly placed a much, much stronger emphasis on Ability Scores, but did not provide many ways to improve them. I always considered this a bug, not a feature. It did provide plenty of ways to reduce the scores >:|. The only predictable changes were dependent upon the PC's age. (DMG pp. 12-23, for those who need a citation.)</p><p></p><p>As long as the game rewards higher ability scores, and penalizes lower ones, there ought to be a way to improve them apart from finding a rare Manual, or Tome. Or using a Wish. Or by DM fiat.</p><p></p><p>Keep ASIs as long as Ability Scores remain so important. If the current system bothers a body, cap the amount any one score may increase, say 3-5 points over the starting total, and no higher than 18. ( "Sorry Mr. Fighter, your body just cannot find a place for more muscles!, And you, Mr. Wizard, that skull of yours is not getting any larger.") Or find a way to reduce the value of higher scores relative to lower scores.</p><p></p><p>Now about that Cavalier. It was proof that AD&D had jumped the shark. Nice idea, but so terribly wrong for the game as implemented.</p></blockquote><p></p>
[QUOTE="Onussen, post: 7264239, member: 6795903"] The original game (the 3 LBBs) placed little value on Ability Scores, and a means to increase them really was not needed. AD&D certainly placed a much, much stronger emphasis on Ability Scores, but did not provide many ways to improve them. I always considered this a bug, not a feature. It did provide plenty of ways to reduce the scores >:|. The only predictable changes were dependent upon the PC's age. (DMG pp. 12-23, for those who need a citation.) As long as the game rewards higher ability scores, and penalizes lower ones, there ought to be a way to improve them apart from finding a rare Manual, or Tome. Or using a Wish. Or by DM fiat. Keep ASIs as long as Ability Scores remain so important. If the current system bothers a body, cap the amount any one score may increase, say 3-5 points over the starting total, and no higher than 18. ( "Sorry Mr. Fighter, your body just cannot find a place for more muscles!, And you, Mr. Wizard, that skull of yours is not getting any larger.") Or find a way to reduce the value of higher scores relative to lower scores. Now about that Cavalier. It was proof that AD&D had jumped the shark. Nice idea, but so terribly wrong for the game as implemented. [/QUOTE]
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Should D&D go away from ASIs?
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