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Should D&D go away from ASIs?
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<blockquote data-quote="Syntallah" data-source="post: 7268041" data-attributes="member: 17152"><p>In a Game I’m launching in a month or so, I am 90% locked in to the following changes:</p><p></p><p>There are six of us. We will each roll 4d6 – drop lowest. I will then convert the six results into a Point Buy Total, and that is the pool each player will use to create his character [if the result is lower than 24, I will bump it up to that; currently no plan to cap high end… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /> ] </p><p></p><p>Racial Maximums will be observed (i.e. Dwarf Dex capped at 18, Halfling Str at 18, Elven Con at 18, etc) </p><p></p><p>If a player wishes, he can ‘spend’ three points of his Point Buy Total to purchase a Starter Feat from an approved list (i.e. the rarely chosen: Actor, Athlete, Keen Mind, Linguist, similar stuff from UA, etc) </p><p></p><p>ASIs will be accrued as normal (i.e. 4th, 8th, 12th, etc; fighters faster). You may choose a feat (any), or gain one point towards your Point Buy Total. Any stat increase must be purchased, so the high scores will take a few levels to get, and a non-fighter may not even get to a 20 with just ASIs. Note: the stat increase from a feat such as Durable is also added to your Point Buy Total, but since you get this plus something, it makes feats much more attractive. My hope is, that feats will be taken over a straight ASI, and thus diversify the characters more than we have seen.</p><p></p><p>I am also toying with capping the highest possible stat at 18 (16 for some races/stats as above), but increasing the Proficiency Bonus to compensate. My thought is that this will make certain characters really good at ‘their thing’ (i.e. fighters good at Athletics, Str saves, etc; Wizards good at Arcana, etc), but lessen their chances at things they are not proficient in. Just not sure about the math yet…</p></blockquote><p></p>
[QUOTE="Syntallah, post: 7268041, member: 17152"] In a Game I’m launching in a month or so, I am 90% locked in to the following changes: There are six of us. We will each roll 4d6 – drop lowest. I will then convert the six results into a Point Buy Total, and that is the pool each player will use to create his character [if the result is lower than 24, I will bump it up to that; currently no plan to cap high end… O.o ] Racial Maximums will be observed (i.e. Dwarf Dex capped at 18, Halfling Str at 18, Elven Con at 18, etc) If a player wishes, he can ‘spend’ three points of his Point Buy Total to purchase a Starter Feat from an approved list (i.e. the rarely chosen: Actor, Athlete, Keen Mind, Linguist, similar stuff from UA, etc) ASIs will be accrued as normal (i.e. 4th, 8th, 12th, etc; fighters faster). You may choose a feat (any), or gain one point towards your Point Buy Total. Any stat increase must be purchased, so the high scores will take a few levels to get, and a non-fighter may not even get to a 20 with just ASIs. Note: the stat increase from a feat such as Durable is also added to your Point Buy Total, but since you get this plus something, it makes feats much more attractive. My hope is, that feats will be taken over a straight ASI, and thus diversify the characters more than we have seen. I am also toying with capping the highest possible stat at 18 (16 for some races/stats as above), but increasing the Proficiency Bonus to compensate. My thought is that this will make certain characters really good at ‘their thing’ (i.e. fighters good at Athletics, Str saves, etc; Wizards good at Arcana, etc), but lessen their chances at things they are not proficient in. Just not sure about the math yet… [/QUOTE]
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Should D&D go away from ASIs?
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