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Community
General Tabletop Discussion
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Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="kaomera" data-source="post: 3619811" data-attributes="member: 38357"><p>I think that the OP's post demonstrates pretty clearly that he's not a fan of the idea of severe / permanent penalties being applied to PCs. IMHO PC death in 3e is far more common than it really was in AD&D, it just really doesn't matter as much anymore. As such it has a tendency to be treated as more of an annoyance than anything else. Any group that feels that death / level drain / etc. is hurting their fun should, indeed, be looking for ways to mitigate such unpleasantness.</p><p></p><p>When I ran AD&D, death and other more-or-less permanent penalties to the PCs where meant to make the successes they might achieve all that much sweeter. And I think it usually worked. Most of the players I play 3.x with have a completely different mindset. My intentions might be the same, but the results aren't going to be nearly as good. It's not 1972 anymore, and unless I can find players who want to play in that type of game (and I'm not even 100% sure I really do anymore, either) I need to adapt.</p><p></p><p><span style="color: Black">So, to summarize, the OP is too far beyond help for me to bother correcting his outlook!</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> <span style="color: Black">I am quite secure in my sour grapes, I don't feel the need to let him know that he's not really having fun.</span> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="kaomera, post: 3619811, member: 38357"] I think that the OP's post demonstrates pretty clearly that he's not a fan of the idea of severe / permanent penalties being applied to PCs. IMHO PC death in 3e is far more common than it really was in AD&D, it just really doesn't matter as much anymore. As such it has a tendency to be treated as more of an annoyance than anything else. Any group that feels that death / level drain / etc. is hurting their fun should, indeed, be looking for ways to mitigate such unpleasantness. When I ran AD&D, death and other more-or-less permanent penalties to the PCs where meant to make the successes they might achieve all that much sweeter. And I think it usually worked. Most of the players I play 3.x with have a completely different mindset. My intentions might be the same, but the results aren't going to be nearly as good. It's not 1972 anymore, and unless I can find players who want to play in that type of game (and I'm not even 100% sure I really do anymore, either) I need to adapt. [COLOR=Black]So, to summarize, the OP is too far beyond help for me to bother correcting his outlook![/COLOR] :p [COLOR=Black]I am quite secure in my sour grapes, I don't feel the need to let him know that he's not really having fun.[/COLOR] :] [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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