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Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="Derren" data-source="post: 3620681" data-attributes="member: 2518"><p>I don't understand it. D&D is already one of the most forgiving RPGs out there and you want to make it even less deadly?</p><p></p><p></p><p></p><p>How is that different to "normal" D&D? Having a automatic "I win" (or rahter I don't loose) button doesn't make it any more epic (rather less). And as soon as the player figure that out the game most likely goes to hell.</p><p></p><p>Player: I search a dragon lair and charge inside.</p><p>Otehr Players: Dude, are you mad, you are first level!</p><p>Player: And? The DM doesn't kill me anyway. At worst I loose my starting equipment and get geased or something like that.</p><p></p><p>A little extreme but that will happen when the players know that they can't loose.</p><p></p><p>Killing characters because they do something stupid is at arbitrary as it can get. When the DM decides that what you wanted to do was stupid you die even if it wasnt. That leads to frustrated players who can't comprehend the DMs decisions of what is stupid and what isn't and "playing favorites" accusations (mostly correct ones) as even if the DM does want to stay fair its very likely that the good friend/roleplayer etx. gets more leeway than the stranger/silent/powergamer when it come to the decision of what is stupid and what not.</p></blockquote><p></p>
[QUOTE="Derren, post: 3620681, member: 2518"] I don't understand it. D&D is already one of the most forgiving RPGs out there and you want to make it even less deadly? How is that different to "normal" D&D? Having a automatic "I win" (or rahter I don't loose) button doesn't make it any more epic (rather less). And as soon as the player figure that out the game most likely goes to hell. Player: I search a dragon lair and charge inside. Otehr Players: Dude, are you mad, you are first level! Player: And? The DM doesn't kill me anyway. At worst I loose my starting equipment and get geased or something like that. A little extreme but that will happen when the players know that they can't loose. Killing characters because they do something stupid is at arbitrary as it can get. When the DM decides that what you wanted to do was stupid you die even if it wasnt. That leads to frustrated players who can't comprehend the DMs decisions of what is stupid and what isn't and "playing favorites" accusations (mostly correct ones) as even if the DM does want to stay fair its very likely that the good friend/roleplayer etx. gets more leeway than the stranger/silent/powergamer when it come to the decision of what is stupid and what not. [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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