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Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="Bullgrit" data-source="post: 3622009" data-attributes="member: 31216"><p>I dislike PC death, but I also insist on letting the dice fall as they may. Death is a logical consequence of adventuring. I would prefer a PC be brought back to life after a death than to have to work in a new character. And I really don't understand some people's insistence that PC death be permanent.</p><p></p><p>The Player's 10th-level character dies and is raised. The character is back in the game at 9th level. The campaign story advances, and the Player has a story to tell about his character.</p><p></p><p>The Player's 10th-level character dies and cannot be raised. A new character comes into the game at 9th level. The campaign story hiccups as a new character is worked in, and the Player has a story to tell about a former character.</p><p></p><p>The *Player* is still there in either case. The only thing that changes is he gets a new character, usually of equal power as the dead one, but with no back story or real played-through attachment to the campaign story so far. So it's not like permanent death is a real penalty or risk for any Player.</p><p>How about:</p><p></p><p>Player: I search a dragon lair and charge inside.</p><p></p><p>Other Players: Dude, are you mad, you're first level!</p><p></p><p>Player: And? I'll just make a new character, with new equipment if I fail.</p><p></p><p>A little extreme, but that will happen when the Players know they can't loose. Because the *Players* <em>can't</em> loose in an RPG. If they all die this week, they'll all be back next week with new characters.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 3622009, member: 31216"] I dislike PC death, but I also insist on letting the dice fall as they may. Death is a logical consequence of adventuring. I would prefer a PC be brought back to life after a death than to have to work in a new character. And I really don't understand some people's insistence that PC death be permanent. The Player's 10th-level character dies and is raised. The character is back in the game at 9th level. The campaign story advances, and the Player has a story to tell about his character. The Player's 10th-level character dies and cannot be raised. A new character comes into the game at 9th level. The campaign story hiccups as a new character is worked in, and the Player has a story to tell about a former character. The *Player* is still there in either case. The only thing that changes is he gets a new character, usually of equal power as the dead one, but with no back story or real played-through attachment to the campaign story so far. So it's not like permanent death is a real penalty or risk for any Player. How about: Player: I search a dragon lair and charge inside. Other Players: Dude, are you mad, you're first level! Player: And? I'll just make a new character, with new equipment if I fail. A little extreme, but that will happen when the Players know they can't loose. Because the *Players* [i]can't[/i] loose in an RPG. If they all die this week, they'll all be back next week with new characters. Bullgrit [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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