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General Tabletop Discussion
*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 3623420" data-attributes="member: 4720"><p>Yeah.... sorry about that. Spent some time on the WoW boards lately. It's done some damage to my tact module. So I felt the need for a proactive mea culpa <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Doug McCrae covered most of what I would have said in response better than I might have. I've played in few games where death wasn't superficial. The rules make it so, and most people tend to play fairly close to the RAW, so..... there you go.</p><p></p><p>And I *do* get attached to my characters a little. Which is why I'm afraid to let the Evil NPCs of smart GMs get their mitts on them while they're still alive. If they went out fighting, I may have lost the character (or not, depending on the game), but I usually manage to let them go out for a good reason. Heck, I once refused to rez a character because he went out so perfectly, it was exactly how he would have wanted to go out. It helped that he was from a culture that was a direct rip-off of Viking cliches, and was therefore sent straight to Valhalla via Valkyrie. If I had instead effectively lost control of said character because of a capture or something, I doubt I would have liked the outcome. That's a worse risk than death, whether death itself is surmountable or not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 3623420, member: 4720"] Yeah.... sorry about that. Spent some time on the WoW boards lately. It's done some damage to my tact module. So I felt the need for a proactive mea culpa :) Doug McCrae covered most of what I would have said in response better than I might have. I've played in few games where death wasn't superficial. The rules make it so, and most people tend to play fairly close to the RAW, so..... there you go. And I *do* get attached to my characters a little. Which is why I'm afraid to let the Evil NPCs of smart GMs get their mitts on them while they're still alive. If they went out fighting, I may have lost the character (or not, depending on the game), but I usually manage to let them go out for a good reason. Heck, I once refused to rez a character because he went out so perfectly, it was exactly how he would have wanted to go out. It helped that he was from a culture that was a direct rip-off of Viking cliches, and was therefore sent straight to Valhalla via Valkyrie. If I had instead effectively lost control of said character because of a capture or something, I doubt I would have liked the outcome. That's a worse risk than death, whether death itself is surmountable or not ;) [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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