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General Tabletop Discussion
*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="Hussar" data-source="post: 3623648" data-attributes="member: 22779"><p>Going to swim upthread a touch. </p><p></p><p>I gotta say, "Buh?"</p><p></p><p>Take any CR from 1-20. Look at the damage that creature can pump out in a single round of full attacks. By and large, that creature can conceivably kill most PC's in a single round. Not likely, true, but certainly possible. Any of the giants, dragons, and demons and devils by and large can do this. A bog standard ogre CR 2, does 25 points of damage (max). That's more than enough to whack a 2nd level PC. Never mind the possible 50 points he does on a crit. </p><p></p><p>3rd Edition D&D combat is lethal with a capital L. Killing PC's is bloody simple. After running the World's Largest Dungeon, I was racking up a PC fatality every 3 sessions. My players aren't particularly stupid, nor were the challenges overpowering. It's a simple fact that the critters in 3e are capable of putting down a PC in very short order, even without counting save or die effects.</p><p></p><p>If you're running 3e combat and not whacking PC's fairly regularly, without any mitigating mechanic like hero points, you're probably fudging die rolls.</p><p></p><p>As far as taking some of the sting out of death goes, something to remember is no one is saying that you NEVER die. A TPK still means that everyone dies. It's just that, in any encounter short of a TPK, you don't die. So, charging into that dragon's lair doesn't work since you'll all be knocked unconcious and die. </p><p></p><p>I kinda like this idea. I have no problems slaughtering PC's. My problem is keeping them alive. </p><p></p><p>BTW, what is this "death flag" thing I read about. Color me intrigued.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3623648, member: 22779"] Going to swim upthread a touch. I gotta say, "Buh?" Take any CR from 1-20. Look at the damage that creature can pump out in a single round of full attacks. By and large, that creature can conceivably kill most PC's in a single round. Not likely, true, but certainly possible. Any of the giants, dragons, and demons and devils by and large can do this. A bog standard ogre CR 2, does 25 points of damage (max). That's more than enough to whack a 2nd level PC. Never mind the possible 50 points he does on a crit. 3rd Edition D&D combat is lethal with a capital L. Killing PC's is bloody simple. After running the World's Largest Dungeon, I was racking up a PC fatality every 3 sessions. My players aren't particularly stupid, nor were the challenges overpowering. It's a simple fact that the critters in 3e are capable of putting down a PC in very short order, even without counting save or die effects. If you're running 3e combat and not whacking PC's fairly regularly, without any mitigating mechanic like hero points, you're probably fudging die rolls. As far as taking some of the sting out of death goes, something to remember is no one is saying that you NEVER die. A TPK still means that everyone dies. It's just that, in any encounter short of a TPK, you don't die. So, charging into that dragon's lair doesn't work since you'll all be knocked unconcious and die. I kinda like this idea. I have no problems slaughtering PC's. My problem is keeping them alive. BTW, what is this "death flag" thing I read about. Color me intrigued. [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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