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General Tabletop Discussion
*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="RFisher" data-source="post: 3627045" data-attributes="member: 3608"><p>'Cause it's fun!</p><p></p><p>Besides, you can always reuse them. If they didn't actually come into play, then why not pretend none of it was really background for the ex-PC & appropriate it for a later PC?</p><p></p><p>I sorry. I have a hard time seeing how this is really such a tragedy.</p><p></p><p></p><p></p><p>You choose to stand nearby while the rogue attempted to disarm a trap.</p><p></p><p></p><p></p><p>How often are you really a completely innocent bystander in this situation?</p><p></p><p></p><p></p><p>& you didn't know you were in an area with potentially deadly traps? You couldn't have taken more precautions than you did?</p><p></p><p></p><p></p><p>I've already said that I think DMs need to be sure that players have a reasonable chance to recognize potential save-or-die situations. & despite my answers above, I don't necessarily think any of those examples are appropriate for save-or-die. (In any case, it would depend upon the full context that a rhetoric example will never really have.)</p><p></p><p></p><p></p><p>A DM that let's you go into a Tomb of Horrors style dungeon with veteran PCs without clear warning is a jerk. If you choose to take your veteran PC into such a place, then it was in your hands.</p><p></p><p></p><p></p><p>I'm not going to argue reality. Being the fatal victim of truly random violence isn't fun. You'll get no disagreement from me on that.</p><p></p><p>If the DM isn't being a jerk, save-or-die depends just as much on player choice as dying in combat.</p><p></p><p>If the DM is being a jerk, then eliminating save-or-die effects isn't really going to fix anything.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3627045, member: 3608"] 'Cause it's fun! Besides, you can always reuse them. If they didn't actually come into play, then why not pretend none of it was really background for the ex-PC & appropriate it for a later PC? I sorry. I have a hard time seeing how this is really such a tragedy. You choose to stand nearby while the rogue attempted to disarm a trap. How often are you really a completely innocent bystander in this situation? & you didn't know you were in an area with potentially deadly traps? You couldn't have taken more precautions than you did? I've already said that I think DMs need to be sure that players have a reasonable chance to recognize potential save-or-die situations. & despite my answers above, I don't necessarily think any of those examples are appropriate for save-or-die. (In any case, it would depend upon the full context that a rhetoric example will never really have.) A DM that let's you go into a Tomb of Horrors style dungeon with veteran PCs without clear warning is a jerk. If you choose to take your veteran PC into such a place, then it was in your hands. I'm not going to argue reality. Being the fatal victim of truly random violence isn't fun. You'll get no disagreement from me on that. If the DM isn't being a jerk, save-or-die depends just as much on player choice as dying in combat. If the DM is being a jerk, then eliminating save-or-die effects isn't really going to fix anything. [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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