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General Tabletop Discussion
*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 3627073" data-attributes="member: 4892"><p>I would like death to still carry some weight, but on the other hand I don't like the problems it causes when our group already has very little time to play. So I was thinking of instituting a new house rule:</p><p></p><p>Reaching -10 hp is no longer death. Like another poster above mentioned, death would be caused by a deliberate act under this houserule. Reaching -10 hp becomes a 'mortal wound.' Any time a character receives a mortal wound I would roll randomly for which stat the character loses a point in permanently. The mortal would could then be described as a damaged tendon, a broken bone, internal organ damage, a head injury, damage to the eyes or ears, or the shock and trauma of the combat encounter. I would pick something that matches the stat that lost the point. The character and party would not lose time and money getting the character raised over some random death, but you would want to avoid death because it could impact your character's career. Raise dead (et al) would still be useful in cases where a villain deliberately succeeds in killing the PC (coup de grace).</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 3627073, member: 4892"] I would like death to still carry some weight, but on the other hand I don't like the problems it causes when our group already has very little time to play. So I was thinking of instituting a new house rule: Reaching -10 hp is no longer death. Like another poster above mentioned, death would be caused by a deliberate act under this houserule. Reaching -10 hp becomes a 'mortal wound.' Any time a character receives a mortal wound I would roll randomly for which stat the character loses a point in permanently. The mortal would could then be described as a damaged tendon, a broken bone, internal organ damage, a head injury, damage to the eyes or ears, or the shock and trauma of the combat encounter. I would pick something that matches the stat that lost the point. The character and party would not lose time and money getting the character raised over some random death, but you would want to avoid death because it could impact your character's career. Raise dead (et al) would still be useful in cases where a villain deliberately succeeds in killing the PC (coup de grace). [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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