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General Tabletop Discussion
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Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="Moon-Lancer" data-source="post: 3628926" data-attributes="member: 35798"><p>Thanks enworld forum people, You have given me many ideas. </p><p></p><p>I think im going to revise the -10 -con to just -10, but make it so if you drop to -10, you have a number of rounds equal to 1 + your cons ability modifier until your dead dead. In the mean time you can get healed. I am Also toying with that if you get damaged (like with a fireball) while in this state of grace, nothing happens, or it lowers the amount of grace rounds you get until you die. If you only have 1 round left and you take damage (from a fire ball or something), your dead.</p><p></p><p>I think i like this idea better then my prev idea. Perhaps on your turn you can also use action points to gain an extra rounds of grace. </p><p></p><p>Also cupdegrace would kill you out right on a failed save, BUT it would be a take a full round to execute (heheh pun), so that would give your allies a chance to stop the action. the attacker making the cupdegrace would be flat footed for this round and provoke attacks of opportunity. </p><p></p><p>yeahhh... im digging were this is going.</p><p></p><p>Its still pretty lethal, their are no rez spells, but with good teamwork it should be rare for anyone to die.</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3628926, member: 35798"] Thanks enworld forum people, You have given me many ideas. I think im going to revise the -10 -con to just -10, but make it so if you drop to -10, you have a number of rounds equal to 1 + your cons ability modifier until your dead dead. In the mean time you can get healed. I am Also toying with that if you get damaged (like with a fireball) while in this state of grace, nothing happens, or it lowers the amount of grace rounds you get until you die. If you only have 1 round left and you take damage (from a fire ball or something), your dead. I think i like this idea better then my prev idea. Perhaps on your turn you can also use action points to gain an extra rounds of grace. Also cupdegrace would kill you out right on a failed save, BUT it would be a take a full round to execute (heheh pun), so that would give your allies a chance to stop the action. the attacker making the cupdegrace would be flat footed for this round and provoke attacks of opportunity. yeahhh... im digging were this is going. Its still pretty lethal, their are no rez spells, but with good teamwork it should be rare for anyone to die. [/QUOTE]
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Should D&D Have an Alternate Death Mechanic?
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