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*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3635788" data-attributes="member: 9213"><p>See, here's where my disconnect comes inn, there's a lot of posters in this thread who treat their games as a storytelling device first and a game a distant second. The attachment to PC's being paramount to most else and the worry of upsetting the players if their PC's are killed or the idea of PC deaths "disrupting the story". In a way, it's kind of creepy. I mean are your players going to wig out if their PC's die? If that's the case I really dont want anyone like that at my table. I've been playing a 11th level Cleric off and on for the past few years in my buddy's ultrasporadic game, in fact it's the only D&D game I've played in for the past few years. But if Vandronic (my PC) dies, guess what, I'm gonna say "He was pretty cool, a bit too pius sometimes, but real cool. I'm gonna miss playing him" and then start thinking about what other type of character I want to play. </p><p></p><p>I agree there are other ways to make things interesting for the PC's, but in my experience there's almost nothing that PC's hate more than having thier stuff taken from them and or being imprisoned. A fair number of my players past and present would prefer straight-up DEATH than that. I remember when I ran Scourge of the Slavelords many years ago after it's original release and it got to a part where most of the PC's were captured and the Capt of the Slaver vessel took thier magic items and other stuff and threw the one's that he couldnt use over board. They were pissed, they were even more aggravated at their imprisonment. HATED IT it almost ended the game. The only thing that kept them at the table was that they trusted me not to completely screw them and not give them a shot at revenge. Even afterward at the end, the imprisonment was the one part that they absolutely hated about the adventure. </p><p></p><p>So all I'm saying is that once again I think it depends on the players at the table and what type of game you're running. For me (and my players) I think that death isn't that big of a deal. Either they're going to roll up new PC's and incorporate them into the game / story or they're going to find away to raise the PC. I let my players know from the outset that resurrection magic exists, but unless youre at a level to cast it yourself, it's going to be hard to come by much less pay for and even if you do come by it and can pay for it, they better hope that the Cleric is willing to cast it for them.</p><p></p><p>There's nothing wrong with the death mechanic as it stands, but some other DM's that I know alter it to suit their style of play. Personally, I use the -con rule, Derg the paladin has 16 con. This means that he can get knocked down to -16 hit points before he's actually dead. More chances for him to stabilize. I also use Paizo's critical hit cards, but only the PC's and major NPC's have access to them. I want the game to be fun for them, but as I said in another thread, I'm not going to molly coddle them. I don't want to slaughter my player's PC's all willy nilly, but at the same time, if they are arming themselves and going into dangerous situations, expect danger and possibly death. To expect other wise is, well kinda, self centered and unrealistic (game wise and story wise).</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3635788, member: 9213"] See, here's where my disconnect comes inn, there's a lot of posters in this thread who treat their games as a storytelling device first and a game a distant second. The attachment to PC's being paramount to most else and the worry of upsetting the players if their PC's are killed or the idea of PC deaths "disrupting the story". In a way, it's kind of creepy. I mean are your players going to wig out if their PC's die? If that's the case I really dont want anyone like that at my table. I've been playing a 11th level Cleric off and on for the past few years in my buddy's ultrasporadic game, in fact it's the only D&D game I've played in for the past few years. But if Vandronic (my PC) dies, guess what, I'm gonna say "He was pretty cool, a bit too pius sometimes, but real cool. I'm gonna miss playing him" and then start thinking about what other type of character I want to play. I agree there are other ways to make things interesting for the PC's, but in my experience there's almost nothing that PC's hate more than having thier stuff taken from them and or being imprisoned. A fair number of my players past and present would prefer straight-up DEATH than that. I remember when I ran Scourge of the Slavelords many years ago after it's original release and it got to a part where most of the PC's were captured and the Capt of the Slaver vessel took thier magic items and other stuff and threw the one's that he couldnt use over board. They were pissed, they were even more aggravated at their imprisonment. HATED IT it almost ended the game. The only thing that kept them at the table was that they trusted me not to completely screw them and not give them a shot at revenge. Even afterward at the end, the imprisonment was the one part that they absolutely hated about the adventure. So all I'm saying is that once again I think it depends on the players at the table and what type of game you're running. For me (and my players) I think that death isn't that big of a deal. Either they're going to roll up new PC's and incorporate them into the game / story or they're going to find away to raise the PC. I let my players know from the outset that resurrection magic exists, but unless youre at a level to cast it yourself, it's going to be hard to come by much less pay for and even if you do come by it and can pay for it, they better hope that the Cleric is willing to cast it for them. There's nothing wrong with the death mechanic as it stands, but some other DM's that I know alter it to suit their style of play. Personally, I use the -con rule, Derg the paladin has 16 con. This means that he can get knocked down to -16 hit points before he's actually dead. More chances for him to stabilize. I also use Paizo's critical hit cards, but only the PC's and major NPC's have access to them. I want the game to be fun for them, but as I said in another thread, I'm not going to molly coddle them. I don't want to slaughter my player's PC's all willy nilly, but at the same time, if they are arming themselves and going into dangerous situations, expect danger and possibly death. To expect other wise is, well kinda, self centered and unrealistic (game wise and story wise). [/QUOTE]
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