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Should D&D Have an Alternate Death Mechanic?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3636767" data-attributes="member: 9213"><p>Not trying to be a jerk here or anything but you state that your game isnt a storytelling device then jump right into talking about natural story progression structure. Maybe I'm misunderstanding but it seems like story does play a bigger part in what you and your players want in a game than the mechanics and if that's your thing that's cool, just say so.</p><p></p><p></p><p></p><p>That's cool if you feel that character death disrupts your game. It's not something that I feel is disruptive in mine, it comes with the territory and for the longest time in the history of the game I thought that was the default. I mean you're playing Dungeons & Dragons, your character is doing dangerous stuff so there's a chance that your character can die. Part of the discussion seems to be focused on the work put into the PC being lost if the PC dies. That doesn't make sense to me at all. It's like because that particular PC dies, everything that happened before is negated? Is that what people are getting at? or is it the need to play out the PC's story by keeping the character alive until the end of their story? That seems really artificial, but I cant deny that it's some peoples spot of tea. It's not mine.</p><p>Whenever that character dies, it's their time. I think that if people want that type of story maybe they should, I don't know, sit around and have a round robin story group with no dice or rules except to just keep the story going. Playing a game implies risk and in most cases in D&D that risk sometimes means some sort of irreparable bodily harm to their characters.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3636767, member: 9213"] Not trying to be a jerk here or anything but you state that your game isnt a storytelling device then jump right into talking about natural story progression structure. Maybe I'm misunderstanding but it seems like story does play a bigger part in what you and your players want in a game than the mechanics and if that's your thing that's cool, just say so. That's cool if you feel that character death disrupts your game. It's not something that I feel is disruptive in mine, it comes with the territory and for the longest time in the history of the game I thought that was the default. I mean you're playing Dungeons & Dragons, your character is doing dangerous stuff so there's a chance that your character can die. Part of the discussion seems to be focused on the work put into the PC being lost if the PC dies. That doesn't make sense to me at all. It's like because that particular PC dies, everything that happened before is negated? Is that what people are getting at? or is it the need to play out the PC's story by keeping the character alive until the end of their story? That seems really artificial, but I cant deny that it's some peoples spot of tea. It's not mine. Whenever that character dies, it's their time. I think that if people want that type of story maybe they should, I don't know, sit around and have a round robin story group with no dice or rules except to just keep the story going. Playing a game implies risk and in most cases in D&D that risk sometimes means some sort of irreparable bodily harm to their characters. [/QUOTE]
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