Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kahuna Burger" data-source="post: 3638413" data-attributes="member: 8439"><p>One thing I'm considering for my next game is to have not only action points (which PCs accumulate and use to activates special effects) but also "plot points" which <strong>players</strong> have and can be used to exert a certain amount of narrative control over the game. So for example, if a PC dies, the player could decide to use a plot point to alter the narrative in some way, either declaring the character "only mostly dead", or using any reasonable narrative device (reasonable narrative device being dependant on the campaign, but mostly "anything Marvel could get away with to bring someone back from the dead" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) to bring back a dead character. Or they could choose to simply make a new character (which might involve the use of a plot point to bring in a new character in a way that changes some current assumption of the narrative). </p><p></p><p>Would having this choice of death permenance satisfy those who don't want the DM "cheapening" their PC's deserved deaths, or would even being given the option (an option you could instead choose to expend on other things) constitute a cheat to you?</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3638413, member: 8439"] One thing I'm considering for my next game is to have not only action points (which PCs accumulate and use to activates special effects) but also "plot points" which [b]players[/b] have and can be used to exert a certain amount of narrative control over the game. So for example, if a PC dies, the player could decide to use a plot point to alter the narrative in some way, either declaring the character "only mostly dead", or using any reasonable narrative device (reasonable narrative device being dependant on the campaign, but mostly "anything Marvel could get away with to bring someone back from the dead" ;) ) to bring back a dead character. Or they could choose to simply make a new character (which might involve the use of a plot point to bring in a new character in a way that changes some current assumption of the narrative). Would having this choice of death permenance satisfy those who don't want the DM "cheapening" their PC's deserved deaths, or would even being given the option (an option you could instead choose to expend on other things) constitute a cheat to you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Should D&D Have an Alternate Death Mechanic?
Top