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General Tabletop Discussion
*Pathfinder & Starfinder
Should D&D Morality be Less PC?
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<blockquote data-quote="mlund" data-source="post: 5783776" data-attributes="member: 50304"><p>An interesting twist on morality is culpability. Imagine you have someone who is Good otherwise, but has a limited vision of what constitutes "people" that's been handed down to him by others? Do characters <strong>become</strong> Good because they realize the person-hood of the oppressed, or is do people realize that reality because they <strong>are</strong> Good?</p><p></p><p>That said, Good and Lawful Good people are the exception, not the rule. Most people are Unaligned. They are largely benign in their comfortable social context. They aren't particularly spiteful or malicious, but they don't look much past their own proverbial fence in terms of what ought to be as opposed to what is. Their necks aren't being stuck out for any strangers - which is the hallmark of a Good character.</p><p></p><p>Evil is more common than Good too, because it is easier and vastly more profitable in worldly terms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5783776, member: 50304"] An interesting twist on morality is culpability. Imagine you have someone who is Good otherwise, but has a limited vision of what constitutes "people" that's been handed down to him by others? Do characters [B]become[/B] Good because they realize the person-hood of the oppressed, or is do people realize that reality because they [B]are[/B] Good? That said, Good and Lawful Good people are the exception, not the rule. Most people are Unaligned. They are largely benign in their comfortable social context. They aren't particularly spiteful or malicious, but they don't look much past their own proverbial fence in terms of what ought to be as opposed to what is. Their necks aren't being stuck out for any strangers - which is the hallmark of a Good character. Evil is more common than Good too, because it is easier and vastly more profitable in worldly terms. ;) - Marty Lund [/QUOTE]
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Should D&D Morality be Less PC?
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