Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D Next be having the obvious problems that it's having at this point in the playtest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6067017"><p>I'm not sure why people keep making this claim, when damage numbers are a simple externality, not a "fundamental game" thing. I mean noone has actually mentioned anything <em>fundamentally</em> wrong with DDN. The entirety of the problems cited have nothing to do with the fundamental structure of the game.</p><p></p><p></p><p>I hate to Rules Lawyer here, but "several" means nothing, a long-time follower of Mark Rosewater from the MTG side of Wizards, you learn that "double the number of dinosaurs" is pointless if the original number of dinosaurs is ZERO. Furthermore, WOTC hasn't said they're several packets ahead, only several WIP's(or similar language), they don't even MAKE a playtest package until they're ready to give it to up. </p><p></p><p> </p><p>This is absolutely NOT how BETA tests work. You develop a rough framework for the game, you start adding on this and that, some of those things develop faster and easier than others. It's not a linear progression from A to Z, sometimes F gets finished before D but after Q. AND: if WOTC "stuck with something" until they got it "absolutely right", it would negate the whole point of the playtest! You can't playtest Fighters without having Wizards in the game, you can't playtest 1-5 without some vague idea of where 10-20 might be.</p><p></p><p> </p><p>It's VERY common, almost every beta test works this way. Even before they release the test package, the devs are already finding new bugs, errors and trying out new ideas. So by the time we actually get to see the test package, developers are already two or three steps ahead of us, having found a great many of the problems with the system as-is already. And yes, sometimes even things that seem to be set in stone will get changed in later test packages, and then once the game comes out, <em>those</em> things might not even be included at all! This is pretty typical for bets tests.</p><p></p><p></p><p>It's possible, and to be fair I wouldn't blame them if they did! It's exactly what we asked for, we wanted more say in the development, we wanted more communication with developers, so when we ask for the moon and they deliver it to us, it certainly is our own fault when we find out it isn't made out of cheese.</p><p></p><p></p><p>A base mechanic for WHAT? I mean you all keep claiming DDN lacks these mystical "base mechanics" and "fundamental" things...but you haven't mentioned anything specifically other than damage levels, which are neither base mechanics nor fundamental, and are very easy to tune up or down with little to no impact on the game at large.</p><p></p><p>Why does Wizards go a different route? I don't know, why does anyone every bother to try anything other than the norm? Maybe because...they want to? Because they think it's better? Hey it's nice that you think these other guys have the right ideas...but here's a surprise, the world of ideas aren't limited to what those guys have already done.</p><p></p><p>Honestly I do not feel as badly about the playtest as you do, it doesn't feel jumbled or like a mess. The <em>majority</em> of the packet is pretty clear, and oh no...there's room to abuse a 9th-level spell? Well it's a 9th-level spell, so no surprise there(thank god for 4e and getting rid of this sort of crap entirely).</p><p></p><p></p><p>I'm not sure what's wrong with the spellcasting mechanic other than it's an interesting hybrid of previous systems. ANd I suspect that with how much we've seen martial damage dice change, it's possible they may not be a Core, fundamental element, and might simply be an interesting option WOTC is playtesting early.</p><p></p><p></p><p></p><p>Fixed that for you. I really would appreciate if you would stop presenting your opinion as fact. It's detrimental to the discussion.</p><p></p><p>Here's an example from my betatesting past.</p><p>I tested SWTOR early on, it was a very rough game and there were particularly glaring issues in it's development. I was upset and felt like we were getting yanked around by the devs when non of the "obvious" stuff changed and lots of weird other things were made even worse. So I quit for about a year. When I came back to testing I was astonished at the game I was looking at. Not simply because it was so much better, but because it was so different. Aside from still being Star Wars, it felt like an entirely different game. </p><p></p><p>With "sometime in 2014" as a release date, which will no doubt be moved to 2015, WOTC may produce a product that is utterly unlike anything we are playtesting now.</p><p></p><p>You sound like you are getting burned in the way I did, so I really suggest you take a break from it. Kick back, take a back-seat and just watch from a distance, or don't watch at all. Check back at the end of 2013 and see where WOTC is on the project. I think you will be pleasantly surprised.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6067017"] I'm not sure why people keep making this claim, when damage numbers are a simple externality, not a "fundamental game" thing. I mean noone has actually mentioned anything [I]fundamentally[/I] wrong with DDN. The entirety of the problems cited have nothing to do with the fundamental structure of the game. I hate to Rules Lawyer here, but "several" means nothing, a long-time follower of Mark Rosewater from the MTG side of Wizards, you learn that "double the number of dinosaurs" is pointless if the original number of dinosaurs is ZERO. Furthermore, WOTC hasn't said they're several packets ahead, only several WIP's(or similar language), they don't even MAKE a playtest package until they're ready to give it to up. This is absolutely NOT how BETA tests work. You develop a rough framework for the game, you start adding on this and that, some of those things develop faster and easier than others. It's not a linear progression from A to Z, sometimes F gets finished before D but after Q. AND: if WOTC "stuck with something" until they got it "absolutely right", it would negate the whole point of the playtest! You can't playtest Fighters without having Wizards in the game, you can't playtest 1-5 without some vague idea of where 10-20 might be. It's VERY common, almost every beta test works this way. Even before they release the test package, the devs are already finding new bugs, errors and trying out new ideas. So by the time we actually get to see the test package, developers are already two or three steps ahead of us, having found a great many of the problems with the system as-is already. And yes, sometimes even things that seem to be set in stone will get changed in later test packages, and then once the game comes out, [I]those[/I] things might not even be included at all! This is pretty typical for bets tests. It's possible, and to be fair I wouldn't blame them if they did! It's exactly what we asked for, we wanted more say in the development, we wanted more communication with developers, so when we ask for the moon and they deliver it to us, it certainly is our own fault when we find out it isn't made out of cheese. A base mechanic for WHAT? I mean you all keep claiming DDN lacks these mystical "base mechanics" and "fundamental" things...but you haven't mentioned anything specifically other than damage levels, which are neither base mechanics nor fundamental, and are very easy to tune up or down with little to no impact on the game at large. Why does Wizards go a different route? I don't know, why does anyone every bother to try anything other than the norm? Maybe because...they want to? Because they think it's better? Hey it's nice that you think these other guys have the right ideas...but here's a surprise, the world of ideas aren't limited to what those guys have already done. Honestly I do not feel as badly about the playtest as you do, it doesn't feel jumbled or like a mess. The [I]majority[/I] of the packet is pretty clear, and oh no...there's room to abuse a 9th-level spell? Well it's a 9th-level spell, so no surprise there(thank god for 4e and getting rid of this sort of crap entirely). I'm not sure what's wrong with the spellcasting mechanic other than it's an interesting hybrid of previous systems. ANd I suspect that with how much we've seen martial damage dice change, it's possible they may not be a Core, fundamental element, and might simply be an interesting option WOTC is playtesting early. Fixed that for you. I really would appreciate if you would stop presenting your opinion as fact. It's detrimental to the discussion. Here's an example from my betatesting past. I tested SWTOR early on, it was a very rough game and there were particularly glaring issues in it's development. I was upset and felt like we were getting yanked around by the devs when non of the "obvious" stuff changed and lots of weird other things were made even worse. So I quit for about a year. When I came back to testing I was astonished at the game I was looking at. Not simply because it was so much better, but because it was so different. Aside from still being Star Wars, it felt like an entirely different game. With "sometime in 2014" as a release date, which will no doubt be moved to 2015, WOTC may produce a product that is utterly unlike anything we are playtesting now. You sound like you are getting burned in the way I did, so I really suggest you take a break from it. Kick back, take a back-seat and just watch from a distance, or don't watch at all. Check back at the end of 2013 and see where WOTC is on the project. I think you will be pleasantly surprised. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should D&D Next be having the obvious problems that it's having at this point in the playtest?
Top